First steps in animation (update page 2 )

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kwistenbiebel
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First steps in animation (update page 2 )

Post by kwistenbiebel » Tue Apr 01, 2008 12:19 pm

Hi all,

I wanted to share my first try on animation using Skindigo.
See here:

[EDIT]: I updated the movie:longer version + balanced brightness and saturation:
http://www.youtube.com/watch?v=U-hZON6peOE

It's noisy and not perfect but I have to say that 2 hours and 15 minutes of render time is not bad for 9 seconds of footage :)

Cheers,
Kwistenbiebel
Last edited by kwistenbiebel on Mon May 12, 2008 3:45 pm, edited 6 times in total.

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cpfresh
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Post by cpfresh » Tue Apr 01, 2008 12:22 pm

AWESOMENESS! :D

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kwistenbiebel
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Post by kwistenbiebel » Tue Apr 01, 2008 12:24 pm

Thanks!

And by the way, Thank you Cpfresh for letting me in on the secret of the 'easter egg' in Whaats fantastic Skindigo exporter. (although I figured out parts of it myself ;) )

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suvakas
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Post by suvakas » Tue Apr 01, 2008 6:35 pm

lol..looks like a pre-historical computer animation :lol:

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kwistenbiebel
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Post by kwistenbiebel » Tue Apr 01, 2008 7:49 pm

suvakas wrote:lol..looks like a pre-historical computer animation :lol:
I updated the movie in the first post:
It's a longer version now and brightness/saturation corrected.
Hopefully you like it better now.... ;)

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suvakas
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Post by suvakas » Tue Apr 01, 2008 8:29 pm

Yes, a bit better now.
The animation itself is cool, but the rendering quality and all that dancing noise makes it look like a very early amateur film camera shot.
Just let it cook longer. :wink:

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kwistenbiebel
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Post by kwistenbiebel » Wed Apr 02, 2008 3:00 pm

I don't have a render farm unfortunately....
This animation was done using a laptop core2duo ;)
For such a small render power, I was pretty pleased when considering this was done only in a few hours .....


2 MORE ANIMATIONS:

http://www.youtube.com/watch?v=pAxdSfJ8JHo

AND:

http://www.youtube.com/watch?v=Bs8Yvz90VKg

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OnoSendai
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Post by OnoSendai » Wed Apr 02, 2008 4:04 pm

Wow.. the last two are pretty cool!
Would be great to see these rendered on a renderfarm :P

Big Fan
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Post by Big Fan » Wed Apr 02, 2008 7:41 pm

hey ono go see Peter Jackson :wink: and tell him about Indigo for rendering movie backgrounds 8)

Vanessa07
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Post by Vanessa07 » Wed Apr 02, 2008 8:15 pm

Big Fan

:shock: Great work :shock:

Very impressive, how did you make your trees, what is your 3D modeler?

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kwistenbiebel
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Post by kwistenbiebel » Wed Apr 02, 2008 8:58 pm

Thanks Ono, Big fan and Vanessa :)

@Vanessa: I use sketchup as modeler and the trees are .3ds imports from various sources which I instanced and made into proxies by using the Skindigo plugin.

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Zom-B
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Post by Zom-B » Wed Apr 02, 2008 9:21 pm

very cool stuff, I'm still waiting for a Indigo Community Animation rendering Project :wink:
Just one hints for your next great animation:

EaseIn & EaseOut are your friends, Disney's rules of Animation are still counting, your flythrough are changing direction way to "hard".
polygonmanufaktur.de

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dougal2
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Post by dougal2 » Wed Apr 02, 2008 10:15 pm

The last one is your best IMO, the camera movement is smooth and you've got a nice model to show off. the other 2 are just a bit "random".

Vanessa07
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Post by Vanessa07 » Wed Apr 02, 2008 10:29 pm

kwistenbiebel

How much polys count the tripod scene?
and
What about rendertime? :)

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Kram1032
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Post by Kram1032 » Thu Apr 03, 2008 4:27 am

Nice stuff :D Would be interesting to have a program, that removes noise, based on the last few frames and the next few frames of an animation and where the blur-effect, that usually happens with noise reduction, translates into a nice decent motion blur effect :) That'd both fix the lack of motion blur and reduce the render time, until a frame looks good :)

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