Wait, i know you are thinking "go perform a search on the forum, ther are 1000 threads about uv textures that do not work!".
Well, i have. I´ve been looking around at blenderartist, searching first and asking latter, then i tried by googling, made a research at home, but i havn´t been able to make my uvtextures work properly when renderign with indigo.
The whole model renders ok, but the uvs dont. I´m ussing Blender 2.45 and Blendigo 1.0.4.
By asking or reading i´v been adviced to:
Save the texture image in the same folder than the render.
Use jpg images.
Activate "uv" in "map to".
Look for the XML, and edit it.
etc.
But didnt work.
So i made a search in this forum but found more or less the same answers.
And, by the way, talking about XML...there si not XML generated from my rnders...i´v looked all ofer my foplders abu the existing XMLs are not te one taht Blendigo should generated. Well, i managed to export an XML manually, but the UVs are not even refered to in this one. No mention of them, no line that has the name of the image...
Please, has anyone another idea abut what could i do what may be my mistake?, you thin a bit of WML programin would help, i´ll take that too.
Thankyou.
First post, old issue: uv´s dont show up . Iv´tried a lot...
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the grotesque
- Posts: 2
- Joined: Sun Mar 30, 2008 6:41 am
Get Blendigo 1.0.8.
http://www.indigorenderer.com/joomla/fo ... php?t=3834
My understand is that you
can use .png for your textures. So try .png.
When you UV map in Blender how are you doing it?
http://www.indigorenderer.com/joomla/fo ... php?t=3834
My understand is that you
can use .png for your textures. So try .png.
When you UV map in Blender how are you doing it?
-
the grotesque
- Posts: 2
- Joined: Sun Mar 30, 2008 6:41 am
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