Touchdown
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Hi guys,
I know I shouldn't be posting, but I just found the time to finish something I'd started and interrupted a while ago. It follows on the "industry" piece in the sense of trying to create a broader vista with mood more than something photorealistic. I used Blender Internal to render masks that helped me create the final composite. The sky is from CGTextures. I initially intended to render the foreground and the city at the back separately, but I found that Indigo 1.0.7 (64 bits) and the new Blendigo could handle the polycount of the entire scene (actually not that high) and the big render size (3000x1800) in one go.
Hope you like it. Let me know...
(Credits to Rudolf Herczog and Chris Stoski for inspiration)
I know I shouldn't be posting, but I just found the time to finish something I'd started and interrupted a while ago. It follows on the "industry" piece in the sense of trying to create a broader vista with mood more than something photorealistic. I used Blender Internal to render masks that helped me create the final composite. The sky is from CGTextures. I initially intended to render the foreground and the city at the back separately, but I found that Indigo 1.0.7 (64 bits) and the new Blendigo could handle the polycount of the entire scene (actually not that high) and the big render size (3000x1800) in one go.
Hope you like it. Let me know...
(Credits to Rudolf Herczog and Chris Stoski for inspiration)
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Last edited by BbB on Wed Mar 26, 2008 5:27 am, edited 1 time in total.
- The Fox...
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The lack of SF content rendered in Indigo was again reduced by your great work!
Where can we see the full resolution?!
You always should also provide a mesh (overlay) version, so we can see better where texture work was supported by modeling work, and where you only archived detail with textures (in original resolution pls
)
This request is for educative purposes...
Where can we see the full resolution?!
You always should also provide a mesh (overlay) version, so we can see better where texture work was supported by modeling work, and where you only archived detail with textures (in original resolution pls

This request is for educative purposes...
polygonmanufaktur.de
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