Touchdown

Show off your final renders
BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Touchdown

Post by BbB » Wed Mar 26, 2008 4:03 am

Hi guys,
I know I shouldn't be posting, but I just found the time to finish something I'd started and interrupted a while ago. It follows on the "industry" piece in the sense of trying to create a broader vista with mood more than something photorealistic. I used Blender Internal to render masks that helped me create the final composite. The sky is from CGTextures. I initially intended to render the foreground and the city at the back separately, but I found that Indigo 1.0.7 (64 bits) and the new Blendigo could handle the polycount of the entire scene (actually not that high) and the big render size (3000x1800) in one go.
Hope you like it. Let me know...
(Credits to Rudolf Herczog and Chris Stoski for inspiration)
Attachments
SFfinalS.jpg
SFfinalS.jpg (213.32 KiB) Viewed 10706 times
Last edited by BbB on Wed Mar 26, 2008 5:27 am, edited 1 time in total.

User avatar
The Fox...
Posts: 7
Joined: Tue Mar 25, 2008 3:53 am
Location: Norway, Horten

Post by The Fox... » Wed Mar 26, 2008 4:25 am

Fantastic!
Just awesome: no more comments... :shock:

kwez
Posts: 49
Joined: Sun Jan 20, 2008 6:32 pm

Post by kwez » Wed Mar 26, 2008 4:47 am

niiice.
I like the Blade Runner / new Star Wars styles/looks mix.

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Wed Mar 26, 2008 5:08 am

are you kidding?! I love it!
and i'm glad to hear that my blendigo helps you by your work :)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Mar 26, 2008 5:12 am

great compo :D
One of the seldom cases, where Part II is better than Part I :D

I guess, you meant Indigo 1.0.7? Not Blender?
(And why aren't you using 1.0.8? ^^)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Mar 26, 2008 5:26 am

Yep Kram, I meant Indigo 1.0.7. Just being confused (will edit).
I needed a 64 bit version to render this because of the large size (108 crashed when trying to render it at 3000x1800).

enricocerica
Indigo 100
Posts: 155
Joined: Wed Jul 12, 2006 5:26 pm

Post by enricocerica » Wed Mar 26, 2008 5:37 am

As said on Blenderartist forum, wonderful image, and so, you modelled the background city too ! Great work. Congrats.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Mar 26, 2008 5:37 am

ah, I see :)
Well, AFAIK, that's comming soon, as 1.0.8 is very close to the stable :D

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Mar 26, 2008 6:20 am

The lack of SF content rendered in Indigo was again reduced by your great work!
Where can we see the full resolution?!

You always should also provide a mesh (overlay) version, so we can see better where texture work was supported by modeling work, and where you only archived detail with textures (in original resolution pls :) )
This request is for educative purposes...
polygonmanufaktur.de

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Mar 26, 2008 8:56 am

Hey Zomb. Cheers. The full-res render would take too much space here. But here's a crop. I'll post a viewport version of the scene and I'm cooking a clay render which'll show you exactly what's modelled and what isn't.
Attachments
crop.jpg
crop.jpg (242.7 KiB) Viewed 10544 times

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Mar 26, 2008 11:02 am

o_O stunning work!

doublez
Posts: 255
Joined: Tue Jan 01, 2008 10:44 am

Post by doublez » Wed Mar 26, 2008 11:56 am

Cool, can't wait for the clay render

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Wed Mar 26, 2008 12:03 pm

amazing! :shock:

User avatar
beta
Posts: 83
Joined: Mon Mar 17, 2008 7:22 pm

Post by beta » Wed Mar 26, 2008 10:22 pm

:shock: :shock: :shock: Fucking awsome mate :shock: :shock: :shock:

User avatar
Phr0stByte
Posts: 395
Joined: Wed Nov 22, 2006 5:07 am
Location: Centreville, VA
Contact:

Post by Phr0stByte » Wed Mar 26, 2008 11:16 pm

FAAUBbB!!! = Freaking awesome as usual, BbB.
(had to make some time of netspeak to save me time whenever you post something).

Post Reply
19 posts

Who is online

Users browsing this forum: No registered users and 8 guests