Volumetric light or god rays
Volumetric light or god rays
Any idea how to achieve a volumetric light or God’s rays? any one could helpme please?
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Volumetric light or god rays
Hey there!
You first need a light source with parallel light rays (sun, or a concentrated light source).
Then you need a massive scattering volume, in which your camera resides. This could be a giant cube, encompassing your whole scene, with a volumetric material (start from specular material with IOR 1.0).
And you need something to create shadows (mountains, clouds, etc.)
You first need a light source with parallel light rays (sun, or a concentrated light source).
Then you need a massive scattering volume, in which your camera resides. This could be a giant cube, encompassing your whole scene, with a volumetric material (start from specular material with IOR 1.0).
And you need something to create shadows (mountains, clouds, etc.)
Re: Volumetric light or god rays
Ohhh Thanks!, i'll try it.
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