Yet another interior scene

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kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Sat Dec 15, 2007 1:57 am

Haven't done much lately, Guitar Hero 3 kept me busy. :? (still does... man are some hard and extreme songs insane).

I've never dared to take photos to do textures (my 2 MP camera which is fine but a bit low res doesn't help probably), always stayed with free available textures for now. The ones you can see in that scene are from BbBs great texture thread and from the Maxwell material site, which I modified (the wood was pretty bright at first).

Thanks for the tipp BbB, the tutorials seem pretty helpful too. :) Will need to try that all out :)

I've done a rendering with the aperture image Ono provided, the images that are following are coming from a different stage during the rendering, with 1 being the first and 4 the final one before I stopped.
http://home.arcor.de/kadajawi/3D/firefly1.jpg
http://home.arcor.de/kadajawi/3D/firefly2.jpg
http://home.arcor.de/kadajawi/3D/firefly3.jpg
http://home.arcor.de/kadajawi/3D/firefly4.jpg
It looks to me as if the amount of fireflies increases, though they eventually appear to end up in a huge firefly soup and therefore clearing up again.

Btw. I've used your leather settings in this rendering, not sure if it turned out that well with the bright colour and the texture from the Maxwell material site. Only used it as bump map.
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Added rear speakers...
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ViennaLinux
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Location: Vienna/Austria
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Post by ViennaLinux » Sat Dec 15, 2007 2:10 am

why dont you map the UV right for your walls or asign an other material to it (white diffuse) --- or do you want brownish walls?

and thank you for the tip with cgtextures ... it improved a lot - last time i was there only a few textures were available.
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

BbB
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Post by BbB » Sat Dec 15, 2007 2:18 am

kadajawi
You leather looks good to me. But it'll be hard to tell unless you let it cook a bit longer. Did you use a specular map as well as a bump map? It's actually pretty crucial. If you don't have one to hand, just plug your bump map in the exponent slot and pump up the gamma value a bit.

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Sat Dec 15, 2007 2:18 am

I wanted an unpainted, unfinished look on the walls. Gives a contrast. Maybe I will change that though, haven't decided yet. What do you mean by map the UV right?

At the moment I'm struggling with the kitchen. The rooms are laid out according to the floor plan of my parents house, but the window in the kitchen really disturbs at the spot it really is. But should I move it? :?

Haven't used a specular map, I think it isn't possible with Cindigo, not in one texture. So it's either bump map or specular map. Not sure though, so I need to try to find out.

kadajawi
Posts: 257
Joined: Wed Mar 07, 2007 7:40 am

Post by kadajawi » Wed Jan 09, 2008 10:26 am

The kitchen. Unfinished, and I think I found something wrong already.
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kadajawi
Posts: 257
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Post by kadajawi » Tue Feb 12, 2008 12:02 pm

About 1600 samples. I think it's slowly coming to an end. I've used some Schott glas materials... interesting noise they create (and what is that green thing above the dining room table?). I've also removed the old downloaded sofa and replaced with something I created, looks a bit strange due to the shadow though.
I'm not sure what to do with the reading lamp, I think I should remove the diffusing thing, it's a bit unrealistic. You are supposed to be able to point it whereever you need the light, should probably make the mechanism visible.

Any suggestions or ideas?
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Vanessa07
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Location: Suisse

Post by Vanessa07 » Tue Feb 12, 2008 9:22 pm

Very nice design :)

Maybe some pillows :wink:

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