Worm

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adrian2608
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Worm

Post by adrian2608 » Fri Jan 25, 2008 4:21 am

Hello my first finished project :
Blender+Indigo 1.04.
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dougal2
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Post by dougal2 » Fri Jan 25, 2008 4:23 am

haha! that looks great! :)

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OnoSendai
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Post by OnoSendai » Fri Jan 25, 2008 4:26 am

Nice :)
try turning down post-scale if you are using Reinhard tone mapping - the image is a bit washed out.

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Zom-B
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Post by Zom-B » Fri Jan 25, 2008 4:56 am

lol...very lovely idea :D

if you got some CPU power left and time, try to use some transparent SSS water and also some sss material for the worm...
Maybe the Focus should also stay at the worm, so the shark gets the dof blur!?
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Kram1032
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Post by Kram1032 » Fri Jan 25, 2008 5:06 am

:lol:
The shark is a bit pale ;) (Or is it a white shark?)

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adrian2608
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Post by adrian2608 » Fri Jan 25, 2008 5:24 am

heh this is a white shark :wink:

Wedge
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Post by Wedge » Fri Jan 25, 2008 11:59 am

Very funny. Made me laugh. Awesome details on everything. Good work!

Line Ono mentioned, I also would adjust the colors, it looks a little bright.

What type of tonemapping did you use?
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adrian2608
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Post by adrian2608 » Fri Jan 25, 2008 12:39 pm

I use reinhard ,thanks all for replys and sorry for my english :wink:

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ViennaLinux
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Post by ViennaLinux » Fri Jan 25, 2008 1:06 pm

i would set the camera focos to the foreground and let the boot become a little bit blurry.

all in all very nice with a lot of objects and nice idea.
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mzungu
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Post by mzungu » Sat Jan 26, 2008 2:09 am

A few thots: the hook needs a barb. The worm should have a snorkel in his mouth instead of a suitcase (and no arms). Put radial waves eminating from around the shark (and lose its nostrils).
-mzungu
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