Get feedback from others on your works in progress
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fishbowl
- Posts: 20
- Joined: Fri Oct 05, 2007 6:49 pm
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by fishbowl » Tue Jan 01, 2008 5:13 am
There's an option in the "Material" tab in Blendigo to set the material type to "External." Just set up a dummy material in Blender with the *same* name of the material in the .igm file, then click the little "..." next to the External material box.. I tested it & it works with the juice.igm, just look for the "<name>" tag of the <material> in the igm file.
edit: Ahem, and a Happy New Year! *toot*
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2kemon
- Posts: 51
- Joined: Sun Feb 25, 2007 10:59 pm
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by 2kemon » Fri Jan 04, 2008 11:52 am
...exported with skindigo - thx whaat!
I know it's too "low-poly" around the wheels and the aluminium material is probably too shiny, but I'm pretty happy with it, since I'm still learning

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- 3cycle.jpg (569.49 KiB) Viewed 4769 times
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Vanessa07
- Posts: 312
- Joined: Mon Sep 24, 2007 11:17 pm
- Location: Suisse
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by Vanessa07 » Fri Jan 04, 2008 7:09 pm
Very good render
you use the background colour for lighting the scene? you can try with meshlights to make beauty reflects
You should add subdivision to the wheels (subsurf in blender)
good continuation

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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Sat Jan 05, 2008 6:31 am
nice!

Hint: make your aluminium mat an nk (al.nk), to get perfectly correct aluminium.
the blue material is too shiny, in my eyes, not the aluminium

If you use a specular, switch to phong and put the exponent down to ~100 or 1000

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dougal2

- Posts: 2532
- Joined: Wed Nov 15, 2006 8:17 am
- Location: South London
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by dougal2 » Sat Jan 05, 2008 11:29 am
Just a little something to soak up spacre CPU cycles this afternoon. Also to test IGM use from MtI.
Believe it or not, this is suvakas' OJ material

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- test1.igs.png (337.55 KiB) Viewed 4673 times
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Phr0stByte
- Posts: 395
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- Location: Centreville, VA
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by Phr0stByte » Sat Jan 05, 2008 11:34 am
dougal2
That is neet...... but what exactly is it?
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dougal2

- Posts: 2532
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- Location: South London
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by dougal2 » Sat Jan 05, 2008 11:36 am
it's a cylinder i messed about with, with some chrome bars through it, sitting on top of a black phong-backed glass floor, lit by EXR.
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Sat Jan 05, 2008 1:16 pm
nice

suv's juice was used for an oversized scene.
How big is this one? Even bigger, I guess?
It looks great! some sort of nice jelly

Maybe orange ballistic gel? xD
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dougal2

- Posts: 2532
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- Location: South London
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by dougal2 » Sat Jan 05, 2008 1:18 pm
well, suv said his glass was 2cm high... at that size i got an almost totally transparent material.
This object is about 40 - 50cm long.
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drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
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by drBouvierLeduc » Wed Jan 16, 2008 1:07 pm
I put that one in simple renderings thread because I really didn't bothered : I shamelessly didn't model a single thing on that scene (downloaded a few models here and there, put them in front of the camera, and voilà !). It took approx 15 mn.
You can clearly spot the bird model is low-poly. I'll try to re-model it sometime in order to complete the scene... Though I wonder how to achieve a good feather material.
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- a bird
- oiseau.jpg (64.73 KiB) Viewed 4492 times
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Wed Jan 16, 2008 8:09 pm
beautiful nonetheless. The grass looks very good!
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kwez
- Posts: 49
- Joined: Sun Jan 20, 2008 6:32 pm
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by kwez » Thu Jan 24, 2008 4:28 pm
ok, this is the perfect thread, so I'm comfortable posting some stuff

so much to learn (blender AND Indigo) .. yeah !
testing a 'fractal pyramid' blender script I'm writing:
w. studio setup found on this board

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- fract-pyr2.jpg (178.44 KiB) Viewed 4328 times
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kwez
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by kwez » Thu Jan 24, 2008 4:31 pm
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kwez
- Posts: 49
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by kwez » Thu Jan 24, 2008 4:32 pm
and
same scene / HDR, different angle

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