How can I simulate realistic fog?
How can I simulate realistic fog?
Is there anyway to simulate realistic fog without setting fog on? (because fog sets all the scene, i just want an area of it with fog). Sorry if i bother any of you with all my requests for help, but please help me...
-
SimonLarsen
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
Re: How can I simulate realistic fog?
Well, I'm no Sketchup user, but an atmospheric medium doesn't have to be one big box surrrounding you scene.ZYX wrote:Is there anyway to simulate realistic fog without setting fog on? (because fog sets all the scene, i just want an area of it with fog). Sorry if i bother any of you with all my requests for help, but please help me...
You can shape it however you want including some foggyish shapes. (:P)
I'm not sure it will look very good, but it's worth giving it a try.
A cube with SSS is, what he does NOT want. That's the usual effect....
Well, realistic fog isn't uniform... Try to make a cloudish shape and let it scatter, as Simon Larsen said
If you want to get extreme, you can also use multiple layers of fog with different density (=scattering) Either way, it will be pretty hard to do it, for now.
Indigo'll support particles in some time. That will be a great improvement for these effects
Well, realistic fog isn't uniform... Try to make a cloudish shape and let it scatter, as Simon Larsen said
If you want to get extreme, you can also use multiple layers of fog with different density (=scattering) Either way, it will be pretty hard to do it, for now.
Indigo'll support particles in some time. That will be a great improvement for these effects
Re: How can I simulate realistic fog?
Fog is just a Specular material (medium) with IOR=1.0 and small scattering coefficient. Set your SU opacity to 0.0 so there is no absorption (unless you want some slight absorption).ZYX wrote:Is there anyway to simulate realistic fog without setting fog on? (because fog sets all the scene, i just want an area of it with fog). Sorry if i bother any of you with all my requests for help, but please help me...
Try a scattering coefficient of 0.03 and then tweak it from there. The fog geometry can be any shape you want but it should be a closed volume with faces all pointing out.
Who is online
Users browsing this forum: No registered users and 39 guests
