Pinko.
Cans
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
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I think it's awesome! 
If you leave the gold NK Data then the liquid won't look so "strange" because of the fluid simulation resolution, because it looks as though it were the proper metallic density (pretty much like mercury), if you render it as water (transparent) then it does look as water (or more fluid density) processed in low resolution.
You can try other metals, considering background color....
But transparent also looks nice!
I like it!
If you leave the gold NK Data then the liquid won't look so "strange" because of the fluid simulation resolution, because it looks as though it were the proper metallic density (pretty much like mercury), if you render it as water (transparent) then it does look as water (or more fluid density) processed in low resolution.
You can try other metals, considering background color....
But transparent also looks nice!
I like it!
Thank you guys!
maybe i will rerender this with a better fluid resolution and
faked motion blur. (If nick pick this scene - sooner, if not - later
)
good idea 
maybe i will rerender this with a better fluid resolution and
faked motion blur. (If nick pick this scene - sooner, if not - later
i used a bump map cause indigo can't use normalmaps atm, but the bumpmap did his job well i thinkDid you use a normal map or a bump map for the can?
What metal would you use?You can try other metals, considering background color....
now, change the can to a toilet, and you've got a funny scene, too.
manitwo
i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!
claas
i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!
claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
F.ip2 wrote:manitwo
i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!
claas

Code: Select all
<material>
<name>alu</name>
<phong>
<fresnel_scale>0.8</fresnel_scale>
<nk_data>nkdata/Al.nk</nk_data>
<exponent>40</exponent>
</phong>
</material>manitwo
i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!
claas
i would love to know hopw you made the shader fo rthe metal and how you set up the scene with the lights. you seem to get done what i am unable to!
claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
Hey
thanks for the fast reply. I see u use the aluminum nk file.
could you please specify the high and low gain options?
I am new to indigo.
also I have a major issue with the tonal mapping. how did you set settings in for indigo?
thanks for the fast reply. I see u use the aluminum nk file.
could you please specify the high and low gain options?
I am new to indigo.
also I have a major issue with the tonal mapping. how did you set settings in for indigo?
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
mh strange, i worked with the gain setting but nothing happened to me.
I only noticed a change when I was working with the Power(Watt) value.
with 3/1/6 you mean "pre_scale 3 - post_scale 1 - burn 6" order?
i noticed that the indigo exporter does not allow as many values behind the"," for Gain as iin your example. 0.1 thats all i could enter. Looks like i need to hack the xml file. also fresnel is not supported in the exporter.
in which program are you setting up your scenes? is that max?
I only noticed a change when I was working with the Power(Watt) value.
with 3/1/6 you mean "pre_scale 3 - post_scale 1 - burn 6" order?
i noticed that the indigo exporter does not allow as many values behind the"," for Gain as iin your example. 0.1 thats all i could enter. Looks like i need to hack the xml file. also fresnel is not supported in the exporter.
in which program are you setting up your scenes? is that max?
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
yes.F.ip2 wrote:with 3/1/6 you mean "pre_scale 3 - post_scale 1 - burn 6" order?
i did that with the old c4d-exporter of blacklizard.F.ip2 wrote:i noticed that the indigo exporter does not allow as many values behind the"," for Gain as iin your example. 0.1 thats all i could enter. Looks like i need to hack the xml file. also fresnel is not supported in the exporter.
in which program are you setting up your scenes? is that max?
well, if you have problems with these numbers simply multiply them(all) with 10 - the result will be the same.(if you have reinhard tm enabled)
for example:
0.01 instead of 0.001,
9 instead of 0.9,
....
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