Simple Renderings Thread

Get feedback from others on your works in progress
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aleksandera
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Post by aleksandera » Sat Dec 29, 2007 1:26 pm

:shock:

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fishbowl
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Post by fishbowl » Tue Jan 01, 2008 5:13 am

There's an option in the "Material" tab in Blendigo to set the material type to "External." Just set up a dummy material in Blender with the *same* name of the material in the .igm file, then click the little "..." next to the External material box.. I tested it & it works with the juice.igm, just look for the "<name>" tag of the <material> in the igm file. :)

edit: Ahem, and a Happy New Year! *toot*

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2kemon
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Post by 2kemon » Fri Jan 04, 2008 11:52 am

...exported with skindigo - thx whaat!

I know it's too "low-poly" around the wheels and the aluminium material is probably too shiny, but I'm pretty happy with it, since I'm still learning ;)
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3cycle.jpg
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Vanessa07
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Post by Vanessa07 » Fri Jan 04, 2008 7:09 pm

Very good render

you use the background colour for lighting the scene? you can try with meshlights to make beauty reflects :)

You should add subdivision to the wheels (subsurf in blender)

good continuation :D

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Kram1032
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Post by Kram1032 » Sat Jan 05, 2008 6:31 am

nice! :)
Hint: make your aluminium mat an nk (al.nk), to get perfectly correct aluminium. :)

the blue material is too shiny, in my eyes, not the aluminium ;)
If you use a specular, switch to phong and put the exponent down to ~100 or 1000 ;)

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dougal2
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Post by dougal2 » Sat Jan 05, 2008 11:29 am

Just a little something to soak up spacre CPU cycles this afternoon. Also to test IGM use from MtI.

Believe it or not, this is suvakas' OJ material :?
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test1.igs.png
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Phr0stByte
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Post by Phr0stByte » Sat Jan 05, 2008 11:34 am

dougal2
That is neet...... but what exactly is it?

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dougal2
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Post by dougal2 » Sat Jan 05, 2008 11:36 am

it's a cylinder i messed about with, with some chrome bars through it, sitting on top of a black phong-backed glass floor, lit by EXR.

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Kram1032
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Post by Kram1032 » Sat Jan 05, 2008 1:16 pm

nice :)
suv's juice was used for an oversized scene.
How big is this one? Even bigger, I guess?
It looks great! some sort of nice jelly :D
Maybe orange ballistic gel? xD

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dougal2
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Post by dougal2 » Sat Jan 05, 2008 1:18 pm

well, suv said his glass was 2cm high... at that size i got an almost totally transparent material.

This object is about 40 - 50cm long.

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Jan 16, 2008 1:07 pm

I put that one in simple renderings thread because I really didn't bothered : I shamelessly didn't model a single thing on that scene (downloaded a few models here and there, put them in front of the camera, and voilà !). It took approx 15 mn.
You can clearly spot the bird model is low-poly. I'll try to re-model it sometime in order to complete the scene... Though I wonder how to achieve a good feather material.
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oiseau.jpg
a bird
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BbB
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Post by BbB » Wed Jan 16, 2008 8:09 pm

beautiful nonetheless. The grass looks very good!

kwez
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Post by kwez » Thu Jan 24, 2008 4:28 pm

ok, this is the perfect thread, so I'm comfortable posting some stuff ;-)
so much to learn (blender AND Indigo) .. yeah !

testing a 'fractal pyramid' blender script I'm writing:
Image

w. studio setup found on this board ;-)
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fract-pyr2.jpg
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kwez
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Post by kwez » Thu Jan 24, 2008 4:31 pm


kwez
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Post by kwez » Thu Jan 24, 2008 4:32 pm

and
Image





same scene / HDR, different angle
Image

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