Material Preview

General questions about Indigo, the scene format, rendering etc...
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OuiOui
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Material Preview

Post by OuiOui » Sun Dec 30, 2007 1:59 am

Hello all.

I'm new with indigo and I use Indigo Renderer with 3DSMax.

Sometimes I do not want to launch my 3D app only for a little modification.

So I have made a small application which can be used to launch the XML file.
With this application it is possible to modifiy the XML file and to make preview of all the materials.

A screenshot :
Image

You can also start rendering the whole scene :
Image

Other functionnality :
XML View :
Image

TreeView :
Image


Configuration :
Image

Indigo Output :
Image


Suvakas (maxigo creator) has already tested it.
Download Link :
http://ouioui.didou.free.fr/upload/IGSL ... .0.2.2.zip

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dougal2
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Post by dougal2 » Sun Dec 30, 2007 2:19 am

wow :shock:

That's some fine work!

I've just written an .igs parser in PHP - the materials database will be finished quite soon :)

I can implement some xml-rpc stuff if you want to integrate into your app ;)

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psor
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Post by psor » Sun Dec 30, 2007 4:17 am

:shock: :shock: :shock: :shock: :shock:

Wow, this will be incredible useful! :twisted: 8) :wink:

Thanks a lot OuiOui!



take care
psor
"The sleeper must awaken"

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OuiOui
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Post by OuiOui » Sun Dec 30, 2007 4:56 am

Oh ! I'm happy if you like it :)

I will add more functionnality :)

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psor
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Post by psor » Sun Dec 30, 2007 5:11 am

@OuiOui

Just a quick question. Since your parser seems to be a bit slow on
huge 'geometry' igs that are included, would it be possible to "exclude"
the igs that contain pure geometry? In my case a ~67MB file and it just
takes ages to load. :? :cry: :wink:

And if I try to comment out the geometry igs, then the app complains
that it can't find the material ... hmm, so maybe it's not so easy to do
and you would have to use a different parser?! I guess you know it
better ... hehe! :D :D ;)

Thanx anyway, it's fun to play with it! More suggestions will follow
tomorrow! 8) :oops: :wink: :lol:



take care
psor
"The sleeper must awaken"

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OuiOui
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Post by OuiOui » Sun Dec 30, 2007 5:27 am

Suvakas has already told me that my parser "bug" on "large" xml file.
I always use "external" definition for my geometry. I will try to create a large XML file and correct this.

It is a "known bug" :? :(

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psor
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Post by psor » Sun Dec 30, 2007 5:38 am

@OuiOui

Don't worry to much about it, I just wanted to let you know. And maybe
someone on the board has an idea for a solution. ;o))

Ya well, I found out that - at least for me - .xml is the best way to avoid
"smoothing" errors, often caused by .obj files ... doh! :roll: :oops: :wink:

nb: Maybe there is a way to tell the parser to skip <vertex> and <tri> tags?!

Merci OuiOui! ;)




take care
psor
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Marcofly
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Post by Marcofly » Sun Dec 30, 2007 5:45 am

Merci Oui Oui!!!
That's a very useful tool, with a clean interface and easy to use!


in the past months me and fused have made a lot of tests regarding a preview scene. the main problems were:
-to find out which indigo render settings work best for a preview.
-which kind of object was most suited (sphere, cone, or something else)
-lighting, that has to work well for transparent, specular and sss mats
-size of the object in the preview scene

I would be pleased to share our results, if you're interested..

thanks again!!

Marco

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dougal2
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Post by dougal2 » Sun Dec 30, 2007 6:09 am

Marcofly:
I'm interested in the preview scene - the material DB will need a scene for users to download and render a preview of their materials.

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xrok1
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Post by xrok1 » Sun Dec 30, 2007 7:33 am

WOW! could this possibly be the start of a real interface for Indigo! :wink:


P.S how do i create my own .igs from my scene? I use Skindigo and i can't find any .igs files on my computer that are from scenes i've rendered. :cry:

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psor
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Post by psor » Sun Dec 30, 2007 7:49 am

@xrok1

Hmm, ... maybe Skindigo is still using the .xml extension instead of .igs - dunno?! ;o)



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psor
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xrok1
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Post by xrok1 » Sun Dec 30, 2007 9:14 am

OuiOui, beautiful job, I love the interface.

any plans to turn this into a material editor, maybe a long overdue interface or shell for indigo to run in?

P.S i would request a pause button for previews, and a save button in the preview window, if you're taking requests that is. :wink:
Last edited by xrok1 on Sun Dec 30, 2007 9:18 am, edited 1 time in total.

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suvakas
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Post by suvakas » Sun Dec 30, 2007 9:18 am

Great stuff (as I've already told you :wink: :P )
I really like the tight integration of indigo console. Good job on that !!

Keep it up!

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joegiampaoli
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Post by joegiampaoli » Sun Dec 30, 2007 9:35 am

Damn looks nice!
I could not get it to run under wine :(

Attached a screenshot with error
Attachments
Screen.jpg
Screen.jpg (326.5 KiB) Viewed 15119 times
Joe Giampaoli
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pxl666
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Post by pxl666 » Sun Dec 30, 2007 12:06 pm

wonderful tool must admit - should be shipped packed within official builds of indigo - what do u say?

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