
Simple Renderings Thread
Here you go.
As always. The final result depends on scene scale.
As always. The final result depends on scene scale.
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- juice.igm
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- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia

Last edited by aleksandera on Fri Dec 28, 2007 7:07 am, edited 1 time in total.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
??????????????????
This is a testrender of a glass I modeled recently.
I stopped it since I yust dont get what I want.
First of all I ghet no depth of filed.
I dont need no explenations, I just need a sample scene
of three simple cubes with blur on the first and the last one
If someone would be cind enough (please!!!), so I can
study it.
Tried to put suvakas yuice in it, but cant do this as well.
What exactly do I have to take care of while copying the
material data with a text editor?
I'm using Blender 2.45 and indigo_v1.0.4
Thanx for any help!
O, and how much is one BU (1m?)
I stopped it since I yust dont get what I want.

First of all I ghet no depth of filed.
I dont need no explenations, I just need a sample scene
of three simple cubes with blur on the first and the last one
If someone would be cind enough (please!!!), so I can
study it.
Tried to put suvakas yuice in it, but cant do this as well.
What exactly do I have to take care of while copying the
material data with a text editor?
I'm using Blender 2.45 and indigo_v1.0.4
Thanx for any help!
O, and how much is one BU (1m?)
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- im1198772749.png (869.88 KiB) Viewed 4703 times
Yes, 1BU = 1m, unless you have your "worldscale" set differently (Environment > Worldscale.) Incorrect scene scale will affect any DoF in your scene (though, I think I can see a bit in the glasses in the back...)
My rubik's cube scene had very heavy DoF... the cube itself was 3x3x3cm, and the F-stop (blendigo again) was at 32. Just guessing, I think you'd want to set your worldscale so that your glasses are about 20cm or so. (maybe a bit more)
Hope this helps...
(BTW, suv, extremely nice juice mat. As phr0st said, looks just like SunnyD...
)
My rubik's cube scene had very heavy DoF... the cube itself was 3x3x3cm, and the F-stop (blendigo again) was at 32. Just guessing, I think you'd want to set your worldscale so that your glasses are about 20cm or so. (maybe a bit more)
Hope this helps...
(BTW, suv, extremely nice juice mat. As phr0st said, looks just like SunnyD...

Last edited by alexmeyer on Fri Dec 28, 2007 10:24 am, edited 1 time in total.
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Hell yes!!! This is what I wanted:
[img][img]http://aycu05.webshots.com/image/38324/ ... 838_th.jpg[/img]
And all I had to do is to switch the aperture diffraction to generated.
Yet a litle bit to extreme I guess. Probably because the scene is only
half a meter large.
Still have no tuto on how to applay exising materials.
Regards
Aleksander[/img]
[img][img]http://aycu05.webshots.com/image/38324/ ... 838_th.jpg[/img]
And all I had to do is to switch the aperture diffraction to generated.
Yet a litle bit to extreme I guess. Probably because the scene is only
half a meter large.
Still have no tuto on how to applay exising materials.

Regards
Aleksander[/img]
apply existing materials???
Where do you set aperture diffraction to generated? O.o
half a meter isn't that small... simply use a higher f-stop in Blendigo...
You can convert Blender materials to Indigo mats, with using the "conv" button, but usually, you have to tweak the mats to get, what you want
Where do you set aperture diffraction to generated? O.o
half a meter isn't that small... simply use a higher f-stop in Blendigo...
You can convert Blender materials to Indigo mats, with using the "conv" button, but usually, you have to tweak the mats to get, what you want

- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
It's OK with the DOF now.
What I ment with applying existing materials is
like the yuice material in this thread.
So what do I do?
-disable the autorun button
-export
-open the IGS defoult file with Notepad
-find the colmun (material) with the name yuice
wich was named so deliberately, so I
can find and change it..........
I dont knowhow to do this,
something goes always wrong when
I start to render it.
Thanx so far!
What I ment with applying existing materials is
like the yuice material in this thread.
So what do I do?
-disable the autorun button
-export
-open the IGS defoult file with Notepad
-find the colmun (material) with the name yuice
wich was named so deliberately, so I
can find and change it..........
I dont knowhow to do this,
something goes always wrong when
I start to render it.
Thanx so far!
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