Back here after a few trials..
So, i fixed the no-bumpmap-tiling problem: it was all my fault, it turned out: i forgot to convert the map from png to jpeg..
I understood also the three-component-jpeg problem: bumpmap and reflection map were grayscale (thank you Whaat), so i changed them RGB and the error message obviously doesn't show up any more..
I'm sorry i'm wasting a lot of your time, guys..
I feel like being a mosquito in a hot summer night..
Try to understand me, please!!! And possibly don't be too mad at me
I still have a big question: i've read carefully the discussion you linked me too, Whaat, about exponent maps, but i can't get them working at all, sadly.
It seems that when the exponent map is active, it kind of overrides the general settings of the material. The gain value, like you say, controls somehow the roughness of the material. Till here that's all right. But in all of my trials i can't see different reflections (according to my map) but only a generic blurry reflection, controlled by the exponent map gain value.
So, even if i have an exponent map, if i set a gain of (let's say) 1000 i obtain a surface with a generic blurred reflection (as i would have set 1000 in the simple roughness slider without any exponent map).
I wanted to ask stinkie if he has found a similar problem (given that he uses SU and SkIndigo like I do) and if he has solved it.
I've read the tip by WytRaven about making 2 phong mats with diferrent IOR and then blend them in a blend mat. I tried it too (even though for sketchup users it seem to be a little out of a logic workflow), but it seems that this technique doesn't work either..
Stinkie (or anybody), do you have a solution?