My first scene.

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yttrium88
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My first scene.

Post by yttrium88 » Thu Dec 06, 2007 6:11 pm

Okay, quickly: I started messing around with both Blender and Indigo for the first time this past weekend. Before that, I had some very limited experience with POV-ray. This is my first scene, and I would like to keep it relatively simple (surprise). this does not mean that it has to be tacky or too lame. Anyway, this is just the first version, resized so that it doesn't incur the dreaded bottom scroll bar.

</beg-for-mercy>

I would be grateful if I could get some advice as far as simple additions/tweaks that would be noob friendly. I have a new version baking/cooking/sautéing now. Basically this will be the same, but with a UV-mapped (I can't believe I finally figured it out!) note, some absorption in the glass, and actual window frames (2!). To avoid confusion, those two blue things started out as reference objects, but now they are *trying* to be racquetballs.
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room_0.3tm_small.png
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Stur
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Post by Stur » Thu Dec 06, 2007 10:49 pm

Hi and welcome yttrium !

Well, to be honest, your picture looks technically good to me, so, I don't really see what kind of advices I could give :)

Maybe your balls are too saturated, so they look CG.

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Kram1032
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Post by Kram1032 » Fri Dec 07, 2007 4:52 am

Ah, nice, you corrected the normal smoothing problems :)
Also the new f-stop is good ;)

Did you actually change your spheres' mats? They look pretty much the same...
Now, Stur gave you the same advice xD

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yttrium88
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Post by yttrium88 » Fri Dec 07, 2007 5:38 am

Thank you for the comments! Being the new kid on the block, any comments I can get mean a lot.
Kram1032 wrote: Did you actually change your spheres' mats? They look pretty much the same...
Now, Stur gave you the same advice xD
Yeah, I changed them a little; I found a picture of a racquetball from Google and just sampled that to get my HSL. Maybe I should just tweak the saturation down a little. It won't be changed in the next version- I just took a peek at the one I have rendering right now and I'm very happy with the way the paper is looking.

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Kram1032
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Post by Kram1032 » Fri Dec 07, 2007 8:27 am

you can lower the saturation directly in blender with the colour-picker :)
click in it, write your new value in, there, and hit enter :) - lowering the saturation in post process would be nonsense...

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yttrium88
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Post by yttrium88 » Fri Dec 07, 2007 1:28 pm

Alright, here's the slightly anticipated (by me) fourth version of this scene. I think next I will just totally redo the modeling, so any suggestions would be much appreciated. Thoughts about the tonemapping?

Dang, that paper looks good :wink: .

Edit: resized image as I have a newer version now.
Attachments
room_0.4.png
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Last edited by yttrium88 on Sat Dec 08, 2007 10:54 am, edited 1 time in total.

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CTZn
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Post by CTZn » Fri Dec 07, 2007 5:07 pm

Tonemapping doesn't look bad to me. The paper looks good but also in balance on its fold, wich is unrealistic.

For wine glasses my two cents would be to induce same wavyness in revolve profile, or the very regular shape of caustics could be unrealistic also.

And on caustics, I'm not sure you used bidir, did you ?
obsolete asset

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yttrium88
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Post by yttrium88 » Fri Dec 07, 2007 5:39 pm

CTZn wrote:And on caustics, I'm not sure you used bidir, did you ?
Well, I'm pretty sure I have had BiDir on the whole time, but I just assumed I wasn't getting caustics because it is only lit diffusely.

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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 2:23 am

the sheet looks great, Indeed :) (As CTZn said, you should change the balance ;))
Btw. I don't know, what you used for your paper, but it's colour would be correct at 0.851 grey ;) (someone wrote, the measured value would be about 215 grey. Converted to a normalized value, it equals 0.85098039215686274509803921568627)

I'm not sure, as it's quite blurry, back, there, but it looks like the back leg, that you can see the whole way down, slightly floats...

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mzungu
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Post by mzungu » Sat Dec 08, 2007 3:00 am

I really like the simplicity of this scene in that it hints at complexity (the reflection in the glass) without overtly showing it off. Its as if the viewer knows there's a lot more going on than a table with simple items on it, but they really can't put their finger on why. I've become so used to the amazing results that indigo just naturally achieves now that I've resorted to scouring an image to find something to nitpick rather than just sitting back and enjoying the stunning realism. The quality of this renderer has forced its artist-users to move on from messing with the basics and face up to the myriad of infinitessimal details that make artwork truly great.

yttrium88, for having just tinkered with these apps for a few weeks, you've come a long way. Keep at it! Looking forward to enjoying the results of your labor! :wink:
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

kadajawi
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Post by kadajawi » Sat Dec 08, 2007 10:00 am

Cool.

Ps: I have an idea... what about seeing the camera and the photographer in the reflections? :D

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yttrium88
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Post by yttrium88 » Sat Dec 08, 2007 10:41 am

Thank you all for the comments. I hope you will get to see this room evolve somewhat rapidly as I am on the fun part of the learning curve right now.
kadajawi wrote:Ps: I have an idea... what about seeing the camera and the photographer in the reflections? :D
I don't usually use a lot of 'Emoticons', but :shock:

That would be sweet, but I really don't think I have the modeling skills yet, at least not for the photographer.

As I figure out how to make this darn UV thing work, the room is sort of changing. My next object might be a thick woven mat. Nothing too showy, if there is a sort of easy way to do this, I would appreciate the help.

Thanks
Nathan

Oh, an here is the newest render, I swapped the table out and put that pot over by the edge. I hope this doesn't all seem like I'm "thinking out lout" but things are just changing so quickly as I learn more. By the way, can anyone read the note?
Attachments
room_0.5.png
New tabletop, new floor material
room_0.5.png (1.57 MiB) Viewed 19127 times

kadajawi
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Post by kadajawi » Sat Dec 08, 2007 11:16 am

:lol: Just read the note, great :D

Maybe just place a camera on a tripod? Should be easier to model (couldn't model a person too).

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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 11:23 am

Nice rebevelled table :) looks far better, this way, than it did :D

There already are some photographer-included scenes... They use person-planes, though ;) (a cut out of a photo of a person, holding a camera)

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yttrium88
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Post by yttrium88 » Sat Dec 08, 2007 1:46 pm

Ok, so I just rendered a quickie (640 by 400 to ~1200spp) with new table legs and transparent table.

Still looking at making some sort of woven looking mat or rug for the floor right by the table.

Here it is:
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room_1.0.png
room_1.0.png (463.54 KiB) Viewed 19100 times

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