[req] exporter for new apperture image maps for 1.0.4 :)

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Kosmokrator
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[req] exporter for new apperture image maps for 1.0.4 :)

Post by Kosmokrator » Wed Nov 28, 2007 6:00 am

i know u will do suv......but hurry!!!!!!!

:P :)
thnx for ur great effort
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suvakas
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Post by suvakas » Sun Dec 02, 2007 11:15 am

It's almost done. Will upload the new Maxigo soon.

This new aperture/glare stuff is really cool and powerful btw 8)
I've been fooling around a lot with it lately.

Here's a small test image:
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glare.jpg
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OnoSendai
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Post by OnoSendai » Sun Dec 02, 2007 11:28 am

nice glare patterns :)

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Kram1032
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Post by Kram1032 » Mon Dec 03, 2007 4:28 am

similar scene with increasing f-stop (decreasing aperture)?
VERY nice :D

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suvakas
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Post by suvakas » Mon Dec 03, 2007 4:33 am

Nope.
2 different scenes with 3 meshlights in different distances from the camera. :)
The largest glare is the closest one to the cam.

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Kram1032
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Post by Kram1032 » Mon Dec 03, 2007 4:37 am

ah, I see :)
so, the closer and brighter the light source and the higher f-stop, the stronger glare and bloom :)

What about ISO and shutter speed? do they also affect bloom and glare?

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suvakas
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Post by suvakas » Mon Dec 03, 2007 4:43 am

Yes, i think they do.
Lower ISO/shutter values should produce smaller glares.

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Kram1032
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Post by Kram1032 » Mon Dec 03, 2007 4:45 am

that's good to know.
Such infos should be in a sticky thread :)
Maybe Tutorial-section "how to use glare", as many already asked for something like this :)

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Whaat
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Post by Whaat » Mon Dec 03, 2007 8:02 am

What are your settings for the lower glare pattern? Or are you using an aperture image map? Can you share? :)

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suvakas
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Post by suvakas » Tue Dec 04, 2007 4:22 am

Whaat wrote:What are your settings for the lower glare pattern? Or are you using an aperture image map? Can you share? :)
Sry. I kind of missed your question :oops:
There is nothing special.
No external aperture image. I used Indigo generated aperture shape with 4 blades and zero angle.
And i used this as obstacle map:
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obstacle_8.png
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Whaat
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Post by Whaat » Tue Dec 04, 2007 4:28 am

Ah...so it seems that the obstacle map is key to get these cool glare patterns. Thanks, suv!

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Kram1032
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Post by Kram1032 » Tue Dec 04, 2007 8:58 am

nice map, lol :)

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Kosmokrator
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Post by Kosmokrator » Fri Jan 18, 2008 7:41 am

INDIGO 1.0.5 IS OUT...how is going the exporter suvakas? :)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
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MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
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suvakas
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Post by suvakas » Fri Jan 18, 2008 10:27 am

Kosmokrator wrote:INDIGO 1.0.5 IS OUT...how is going the exporter suvakas? :)
Hmm.. I don't remember if i released this glare stuff already or not. Cause I have it in my exporter.
Did I or did i not ?

I havn't had much time lately to work on the exporter.

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psor
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Post by psor » Fri Jan 18, 2008 12:22 pm

Code: Select all

Changes in v.1.03.5:
====================
* added - Material preview
* added - support for IES lights (via Max photometric lights and Web distribution)
* added - support for camera tone mapping
* added - Shutter speed (Camera Parameters rollout)
* added - EV (Camera Parameters rollout)
* added - Custom camera response function (Advanced Setup rollout)
* fixed - texture bug in Auto mode
* fixed - crash during geometry export in 3ds Max version 6
Nope you didn't! :twisted: :lol: :wink:

Code: Select all

Cause I have it in my exporter.
suv Image psor


When you're able to upload the update we all will be very thankful!

Image




take care
psor
"The sleeper must awaken"

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