Ok now we can go ahead !
1) you will have to convert nurbs into polygons. OBJ format supports bezier definitions but not Indigo yet.
2)
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// Warning: File not found: mti_CamRed.bmp //
Indeed icons installation went wrong. Redo the install procedure (just for icons, scripts are in place). If you can set system variables you must know that XBMLANGPATH is the name of the variable wich holds paths for icons. Another potential trouble maker is the bmp format, maybe you did things right but Linux need xpm format... If I refer to
this page, icons can be PNG 16bits rgb
(by the way if you are new to maya I recommend you explore www.highend3d.com further). Maybe try to convert them to png while keeping bmp extension.
3)
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// Warning: file: /home/phr0stbyte/maya/8.5-x64/scripts/MayaToIndigo/mti_Gen.mel line 147: fopen: unable to open file "INDIGO DIR/untitled.xml" for mode "w". //
You export paths are not set. INDIGO DIR must be the path to indigo executable, that's where scenes are saved if LocalDir is not specified and checked on.