Short story is that this is written on Windows XP with Visual Basic. .NET Framework 2.0 may be needed to run this program.
Program Purpose: Carmine does not do the job all for you, since materials are defined in the mesh, you will have to set up your scene with placeholding materials (textures included so that UV coords export) and then set up the mats in Carmine with identical names. All Carmine will do is allow you to set up a material from scratch and export to a file where you can include or replace the mats from your main scenefile. At least placeholding mats would work in Blender, not sure about other 3D packages.
Thanks for testing/using the program and finding bugs. Thanks also for suggesting improvements to the program.
Special thanks also to the bug finders: CTZn, Pinko5
Edit: Version 1.15 has been released! Those of you that have followed the progress since first release, I am sure we can agree this program has come a long way.
Officially Retired: As of Feb 20 2008 I have retired. Carmine version 1.00 is my last work. See thread here for more information:
http://www.indigorenderer.com/joomla/fo ... php?t=3673