Schott Glass Material Library for Indigo 1.0.1+ * Updated *
ne0 don't be confused by the file extension. The "L" on the end was just to denote that this is a library of materials as opposed to a single material.
You can use this pretty much the same way you would any other igm by setting a material for an object in your 3D program to have the same name as one of the glass names in the igml then after exporting you open up your igs in a text editor and find the material definition and replace it with an include directive to the igml. If you used more than one glass in your scene then you would need to find and delete the other material definitions.
After this was created Ono decided to cement the igm "format" and also introduced pigms and the material library and so at least some exporter writers have offered the ability to "include" from within the exporter, this file in it's current form is not directly compatible for that use.
I would break the whole thing up into individual igms, and probably will at some point but I certainly won't be uploading them all to the material library as individuals as they would simply swamp the glass section and confuse people.
You can make individuals yourself if you want just delete all material defs other than the one you want and make sure the scenedata tags and opening xml stuff remains and then save as an igm with the galss name...done!
You can use this pretty much the same way you would any other igm by setting a material for an object in your 3D program to have the same name as one of the glass names in the igml then after exporting you open up your igs in a text editor and find the material definition and replace it with an include directive to the igml. If you used more than one glass in your scene then you would need to find and delete the other material definitions.
After this was created Ono decided to cement the igm "format" and also introduced pigms and the material library and so at least some exporter writers have offered the ability to "include" from within the exporter, this file in it's current form is not directly compatible for that use.
I would break the whole thing up into individual igms, and probably will at some point but I certainly won't be uploading them all to the material library as individuals as they would simply swamp the glass section and confuse people.
You can make individuals yourself if you want just delete all material defs other than the one you want and make sure the scenedata tags and opening xml stuff remains and then save as an igm with the galss name...done!
Re: Schott Glass Material Library for Indigo 1.0.1+ * Update
Oh i missed this, pretty old thread but damn that glasses are wicked 
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