Problem: Blended material to null

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Conz
Posts: 13
Joined: Mon Nov 12, 2007 9:04 am

Problem: Blended material to null

Post by Conz » Mon Nov 19, 2007 3:35 am

Hi,

I'm testing the way to use "alpha maps".
I have blended a white diffuse material with a null material.
The shadow looks good, but the null material is rendered as a gray material.

the code:

Code: Select all

	<material>
		<name>null</name>
		<null_material/>
	</material>

	<material>
		<name>Material.001</name>
		<diffuse>
			<albedo_spectrum>
				<rgb>
					<rgb>0.8 0.8 0.8</rgb>
					<gamma>2.2</gamma>
				</rgb></albedo_spectrum>
		</diffuse>
	</material>


	<material>
		<name>Material</name>
		<blend>
			<a_name>Material.001</a_name>
			<b_name>null</b_name>
			<blend_factor>1</blend_factor>
			<blend_map>
				<path>masktest01.png</path>
				<uv_set>uv</uv_set>
				<exponent>1.000000</exponent>
				<a>0</a>
				<b>1</b>
				<c>0</c>
			</blend_map>
		</blend>
	</material>
tested it with following code, too:

Code: Select all

....
	<material>
		<name>Material</name>
		<blend>
			<a_name>Material.001</a_name>
			<b_name>null</b_name>
			<blend_factor>uv</blend_factor>
			<blend_map>
				<path>masktest01.png</path>
				<uv_set>uv</uv_set>
				<exponent>1.000000</exponent>
				<a>0</a>
				<b>1</b>
				<c>0</c>
			</blend_map>
		</blend>
	</material>
(with "<blend_factor>uv</blend_factor>")

(indigo 1.0.3)
Attachments
null_bug.jpg
Diffuse blended to null material
null_bug.jpg (120.91 KiB) Viewed 5680 times

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CTZn
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Location: Paris, France

Post by CTZn » Mon Nov 19, 2007 3:39 am

That may be because bidir is on, AFAIK null material doesn't like that.
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OnoSendai
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Post by OnoSendai » Mon Nov 19, 2007 3:43 am

Looks alright to me, where's the problem?

Conz
Posts: 13
Joined: Mon Nov 12, 2007 9:04 am

Post by Conz » Mon Nov 19, 2007 3:49 am

OnoSendai wrote:Looks alright to me, where's the problem?
EDIT: Null material is not transparent with bidir on. Try your grass tutorial with bidir on.

CTZn was right. The problem was the bidir. (Thanks for your help)
I have rendered it now with Metropolis only and it's looks ok.

Here's the Metropolis render:
Attachments
null_bug2.jpg
Metropolis don't have the problem.
null_bug2.jpg (189.31 KiB) Viewed 5671 times

Conz
Posts: 13
Joined: Mon Nov 12, 2007 9:04 am

Post by Conz » Mon Nov 19, 2007 4:36 am

Some clear rendering. The diffuse material is now red.
Attachments
null_bug3.jpg
null_bug3.jpg (262.96 KiB) Viewed 5648 times

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CTZn
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Location: Paris, France

Post by CTZn » Mon Nov 19, 2007 6:26 am

I spent some time myself checking the image b4 posting, but I did when I identified that the gray region on plane could not be a shadow projection.

That's a known issue Conz,

cheers !
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Conz
Posts: 13
Joined: Mon Nov 12, 2007 9:04 am

Post by Conz » Mon Nov 19, 2007 6:33 am

CTZn wrote:...
That's a known issue Conz,
ok, thank you.

Yes I agree, the first sample picture was not clear enought.

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OnoSendai
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Post by OnoSendai » Mon Nov 19, 2007 6:35 am

Actually i didn't know about this. So thanks Conz!

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Nov 19, 2007 8:17 am

lol
the bug was known (and fixed) in a different way:
shadows rendered as if there was no alpha, with BiDir.
But yet, the material itself rendered correct (I think)
Now, Ono made the shadows faster (I don't know any more, which release, though... I think, it was one in the 0.9 series)

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