Matsta's Technical Modelling Thread!

Get feedback from others on your works in progress
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Kram1032
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Post by Kram1032 » Fri Oct 26, 2007 9:05 pm

O.o wow!

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CoolColJ
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Post by CoolColJ » Fri Oct 26, 2007 10:05 pm

I like the unevenness of the maroon base

BbB
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Post by BbB » Fri Oct 26, 2007 10:16 pm

It's a blend, using a weightmap, of two identical mats except one has a slightly higher IOR.

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matsta
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Post by matsta » Sat Oct 27, 2007 2:00 am

hey BbB

GREAT JOB! turned out amazingly, really enjoy the base, as previously mentioned ;) thank you so much for your time :D all i have left to say is... please upload to gallery :D

greetz
mat

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matsta
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Post by matsta » Sat Oct 27, 2007 2:04 am

@surfing

yea i did :D

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mzungu
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Post by mzungu » Sat Oct 27, 2007 4:28 am

WytRaven wrote:@mzungu: so maybe you can download them but then where would the sense of satisfaction be in doing that? I don't use any models made by others...only my own.

I am currently very much enjoying the challenge of modeling pneumatic cylinders using nothing but hand wound polys (no booleans or other such tools) and the bevel center script in blender 8)

Real men model with polys :lol: MoI is for pussies :twisted:

...or some might say I'm just masochistic :o
I'd say that's pretty close! :lol: <but the bevel script is cheating! :twisted: > ... and doing it just for the "sense of satisfaction", too! My employer (and a bunch of others, I'd guess) would love to meet up with you, dood!
CTZn wrote:Mzungu, how do you download files from www.mcmaster.com ?
Its kind of a crapshoot. You have to find the parts you want, then hope and pray they have 3D models for them. Just keep an eye out for the little CAD logo or the "3-D Model" link in the left panel (for example on part number 3749T7 - type that in the search box, upper left.) One big hint: don't mess with that Actify Spinfire crap - that's only an online viewer. Go straight to the "Download" link at the top of the page.
WytRaven wrote:... The next version of Blender (2.50) is supposedly going to feature an expansion of the NURBS features. So I will move on to learning the fine art of NURBS once Blender allows me to :)

I would imagine the Blender team is taking a good hard look at MoI right now as an example of NURBS modelling done right.
Don't hold your breath for this. AFAIK, no one is on the horizon who is familiar enough with this (and motivated enough) to take the task on. Unless you have some news/insider info which will get my hopes raised yet again? (Only to have them crushed once more, I'm sure... :x But, hey, what are dreams for, eh?)
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

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CTZn
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Post by CTZn » Sat Oct 27, 2007 8:23 am

Mzungu wrote:
CTZn wrote:Mzungu, how do you download files from www.mcmaster.com ?
Its kind of a crapshoot. You have to find the parts you want, then hope and pray they have 3D models for them. Just keep an eye out for the little CAD logo or the "3-D Model" link in the left panel (for example on part number 3749T7 - type that in the search box, upper left.) One big hint: don't mess with that Actify Spinfire crap - that's only an online viewer. Go straight to the "Download" link at the top of the page.
Thanks for that.

Great actuator BbB (no idea about what this is really lol)
obsolete asset

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WytRaven
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Post by WytRaven » Sat Oct 27, 2007 2:42 pm

mzungu wrote: Don't hold your breath for this. AFAIK, no one is on the horizon who is familiar enough with this (and motivated enough) to take the task on. Unless you have some news/insider info which will get my hopes raised yet again? (Only to have them crushed once more, I'm sure... :x But, hey, what are dreams for, eh?)
I had a name...can't remember it but in the stuff I was reading people were jumping for joy that not only was this person coming back but had already created a branch of the blender code and had started work. From what I could tell this time it's for real.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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matsta
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Post by matsta » Sat Nov 03, 2007 1:38 am

hey guys

ive ben rather busy lately as some of you may or may not know. but i thought id just have a quick fluff in indi again :D playing with the concept of bouncing light and the effect that it has on our perception of depth i put this (wallpaper sized) render together. i really enjoy the depth :D as with my last one ;)

Image

anyway hope you guys enjoy.
just got my new sound system :D IT FKN RAWKS! trancing it out good and strong. waking up the neighbours no doubt :P

greetz
mat

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Kram1032
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Post by Kram1032 » Sat Nov 03, 2007 2:23 am

cool way to fake depth :D

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matsta
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Post by matsta » Sat Nov 03, 2007 3:00 am

lol thanks mark :P

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matsta
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Post by matsta » Sun Nov 11, 2007 9:19 am

hey guys

just thought id let u guys in on my latest project. FINALLY got uv mapping to work thanks to some help from wyt, turned out all my errors (past and present) spawned from my image format (png, non 24bit) so now im A for away :D gna be practicing profusely for a few days :D perhaps ave a go at texturing some of my more complex models.

thanks alot guys. here is the first wip and the reference pic (actually modelling direct from my keyboard :P )

Image

Image

greetz
mat

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alexmeyer
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Post by alexmeyer » Sun Nov 11, 2007 9:30 am

AAAAAAAAAAAAAAAAAA
AAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Last edited by alexmeyer on Sun Nov 11, 2007 9:44 am, edited 3 times in total.
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

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WytRaven
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Post by WytRaven » Sun Nov 11, 2007 9:31 am

Aaa, aaa aa aaaa! Aaaaa a aaaa aaaa. Aaaa aaa aaaaaaa :roll:

Aaaaaaa aa a aaaaa aaa :)

Aaaaaa!
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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matsta
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Post by matsta » Sun Nov 11, 2007 9:32 am

AAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!

Aaaa: Aaaa aa aaaaa aa aaaaaaa aaa aaaa aaaaaaaaa aa!

AAAAA!

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