Exterior with pool

Show off your final renders
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slamdog
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Exterior with pool

Post by slamdog » Fri Nov 02, 2007 1:35 am

Hi all,
the final version (for now, maybe :wink: ) of my last work.
Hope you like it.

Bye bye
Attachments
final_.jpg
final_.jpg (472.1 KiB) Viewed 14945 times

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Nov 02, 2007 2:43 am

That is really good !
Everything's top notch, except maybe the wood floor wich looks a little flat.
I'd really like to know how you did get that camera angle ? I mean, there should be some distortion because of the perspective.

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slamdog
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Post by slamdog » Fri Nov 02, 2007 2:48 am

it's simply the blender camera pointing at y direction with 16mm lenses.
bye bye :-)

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Kram1032
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Post by Kram1032 » Fri Nov 02, 2007 3:59 am

never experimented with cam angles? O.o

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Nov 02, 2007 5:34 am

@kram -> I thought you had to use some shift function, or something. 16mm, pointing at y direction ? good to know, will try that

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dougal2
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Post by dougal2 » Fri Nov 02, 2007 5:39 am

ok, don't tell lies - this is a photo, right?

top notch. :)

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slamdog
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Post by slamdog » Fri Nov 02, 2007 6:15 am

Thanks all :D

A little question for technicians: why there's a vignetting effect in the rendering (it's not a postpro effect)...maybe it's the camera tonemapping...maybe not, because the untonemapped exr has this effect too... don't understand... :?:

bye bye :D

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manitwo
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Post by manitwo » Fri Nov 02, 2007 6:39 am

g-r-e-a-t :)

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Kram1032
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Post by Kram1032 » Fri Nov 02, 2007 6:41 am

'cause it's realistic and Indigo is there, for realism ;)

It's a physically correct simulation of a camera with the settings, you used ;) (16mm)

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slamdog
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Post by slamdog » Fri Nov 02, 2007 6:50 am

Thanks Illustrious professor Kram1032 :wink: :D

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Kosmokrator
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Post by Kosmokrator » Fri Nov 02, 2007 8:57 am

nice!!!!
some bloom may help the overall quality....play with violet a little..... :wink:

wait for further updates in future
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Kram1032
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Post by Kram1032 » Fri Nov 02, 2007 9:49 am

then, the external tone mapping falls aside, though...

you should try bloom'n'glare and then, either see, which one looks better, or maybe, you're able to add the effect in the other pic, too, by making a difference map and filter it... dunno, if that works in any way :?

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CoolColJ
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Post by CoolColJ » Fri Nov 02, 2007 9:57 am

needs to be rendered for far longer IMO, the sky isn't fully smooth yet
2000 samples minimum!

Harry Beaver
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Post by Harry Beaver » Thu Dec 27, 2007 11:57 pm

great render !

how did you texture the concrete ?? i want to make s'thing similar but texturing is a pain in the ...

did you make the texture yourself ? all tips would com in handy :)

cheers

BbB
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Post by BbB » Fri Dec 28, 2007 4:57 am

Very nice work. Impressive in all respects.
Adding to Kram's post, I also think the vignetting is a function of using such a wide angle. That would produce strong vignetting in real life.
I wouldn't bother about rendering it longer. It can't really get any cleaner than that.

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