Finally got some time...Interior...again

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StompinTom
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Post by StompinTom » Sat Oct 27, 2007 2:48 am

nice, but a few things:
- the lighting is dead. im getting very depressed by looking at that room. there is also no window detail (frame, hardware, etc etc).

- the furniture selection is a bit confusing and looks like half of it is from IKEA and the couches from somewhere else. a better room design would complement the furniture and vice versa. right now it seems very mismatched, like furniture stuffed into a bare room. in fact, the room couldnt get any more boring. if you took the furniture out, there would be absolutely nothing interesting about the scene.
and i dont mean to say that simple spaces are boring at all (http://pwp.netcabo.pt/joaoabbc/images/a ... 20Ando.jpg).

- looks like someones been playing with high calibre firearms because those chunks in that plastic-looking floor are huuuge. floorboards would be sanded and painted smooth, conventionally.

- couches are polygonized/facetted.

- all in all, it could be real cool with a bit of work. furniture shouldnt define a space, rather, the form and materials of the space should speak for themselves. this looks like an ad for mid-range furniture when IMO it should be about the sense of space.

anyhoo, my 2 cents, dont take it as an attack, i tend to get too critical of these kinds of things. keep at it, im sure itll be killer once youre done!

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afecelis
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Post by afecelis » Sat Oct 27, 2007 3:11 am

Thanks a lot Stompintom! :D
I'm glad you feel all those things about the scene cause they (in conjunction with all the previous feedback) can help me getting it better.

You're right, this room indeed started out as an empty space without any design in which I dropped some props into. It was merely a scene I quickly modeled to test Luxrender, but little by little it started to ask for elements that could turn it into something interesting and useful and now it's gotten to a point in which even being a mildly pleasant scene, even the smallest of the details can ruin it, and I know there are lots of HUGE small details that are bumping into many's sensitive, exquisite and trained design taste. Ando's is one of my favorite architects as well, but unfortunately, as I said before, this room's got no pre-planned design to achieve a specific ambiance. So now the challenge is how to make it reach and fulfill the expectations it's generating, and there's a lot to do specially in the furniture department ;)
So many thanks for all the advice. I'll retake the concept of the room, its lighting and decoration and try to make it better. ;)

Regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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SURFiNG
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Location: Rome

Post by SURFiNG » Sat Oct 27, 2007 11:09 am

Image
would be cool!

your room is cool, but there's a big problem on it IMHO..
LIGHTS and COLORS!

I mean, on such a modern place yuo have to set a more (or less) MULTIPLE lit playground...
Drop those exit panels / sun or set em much lower they really seem flat.
Put a texture emitter on the TV (one of the best indigo things!)
Add some lights
That aquarium would be cool for its internal lights and caustics making the scene more vivid
add a bit more "stoopid" small objects for detailing a little bit, otherwise it seems a bit depressing.

Ciao alvaro![/img]

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5OnIt
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Post by 5OnIt » Thu Nov 01, 2007 2:45 am

I still say that the bump applied to the floor is too strong. Other than that I love it.

alex
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Joined: Mon Nov 05, 2007 2:14 am

Post by alex » Mon Nov 05, 2007 2:22 am

I thought that a bit of tonemaping could improve your image ;)
but's still lifeless... :roll:
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Kosmokrator
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Post by Kosmokrator » Mon Nov 05, 2007 3:28 am

the floor disturb me.......try some total different texture and less shine and bump...exept this very cool and acceptable
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CTZn
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Post by CTZn » Mon Nov 05, 2007 3:28 am

StompinTom wrote:the lighting is dead. im getting very depressed by looking at that room.
I think the original version matches very much a cast sky light, in that respect it is fine... and depressing ;) Add bump map as exponent or something to the floor, if that wasn't said already... As for the rug... yeah looks like a giant teacloth :mrgreen:
obsolete asset

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