Indigo 1.0.1

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sun Oct 21, 2007 3:10 am

Yes, the number of values must equal the number of values :)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Oct 21, 2007 3:11 am

lol, that sentence reads very strange, now ;)
N_o_S = NoS :)

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Sun Oct 21, 2007 3:39 am

:shock: :shock: :shock: Ono!!!!!!
Pinko.;)

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Sun Oct 21, 2007 5:14 am

Was not expecting your 1.0 branch to show up so soon :D

Thanks Ono!

User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Sun Oct 21, 2007 5:18 am

i believe....more unbelievable things to come in future releases... :wink:

New perseption of 3d computer image generated graphics will come!!!
:twisted: :twisted:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Sun Oct 21, 2007 5:53 am

Thanks Nick ! :D :D :D :D :D

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Sun Oct 21, 2007 6:21 am

OnoSendai wrote:What's the problem with ur pool scene?
There is an FireFly party going on at the pool! The longer it take, the more friends get invited :evil:

the Fireflies don't like to swim, so no of them is visible in the water.
I removed exponent_map & bump map, but the result still isn't satisfying (see attachment):?

the scene is lightened by an env_map... model is a pool box (with thickness), and an water plane inside (depth ~1.7m).

BTW: Ono, could you give us some data examples for the regular_tabulated spectrum type, or maybe somebody else could drop some lines about this...
Its like getting a alien spaceship for birthday... its totally cool, but I have no Idea how to handle it and what it actually does :oops:
Attachments
im1192896093.jpg
~ 100 samples per pixel (45min) pool is textured phong with exponent of 1000
im1192896093.jpg (115.16 KiB) Viewed 5059 times
polygonmanufaktur.de

User avatar
filippo
Posts: 658
Joined: Sat Aug 05, 2006 8:46 pm
Location: italia(senigallia-an)
Contact:

Post by filippo » Sun Oct 21, 2007 6:58 am

wonderfull!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

tizxx
Posts: 116
Joined: Tue Jul 04, 2006 1:50 am

Post by tizxx » Sun Oct 21, 2007 7:33 am

:D

As always ...

SUPERB !

Thank you very much. Nicholas.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Oct 21, 2007 9:02 am

if you want under water caustics, you should make your water a volume.
I've no idea, if that'd affect the above fireflies in *any* way....

@ Ono: why do you need the value-amount in the tabulated spectrum? can't you "simply" check, how many values there are?
Oh, and what's if you want to have a-linear values? For example, if there is a peak at, say, 454.5 nm but you don't want to give enough details for half-nano-meters? :)
what about:
[wave length] : [value] ? :)
definitely minor. In most cases, linear exactness will be enough :)

User avatar
WytRaven
Indigo 100
Posts: 905
Joined: Mon Aug 27, 2007 8:24 pm
Location: Dubbo, Australia
Contact:

Post by WytRaven » Sun Oct 21, 2007 9:06 am

@ Kram:

If you have nonlinear values then interpolate them to get linear values.

See this for an example of how it should be done :)

http://www.indigorenderer.com/joomla/fo ... php?t=2838
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sun Oct 21, 2007 9:08 am

I said, it's very low prior. ;)
I know, that you can interpolate them. :)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sun Oct 21, 2007 9:44 am

regular_tabulated spectrum

can it be used for all material types not just diffuse as in the example?
Absorption and scattering as well?
IOR?

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sun Oct 21, 2007 10:13 am

<start_wavelength>0.4E-06</start_wavelength>
<end_wavelength>0.7E-06</end_wavelength>


how do you read these wavelengths?
What would 350nm to 750nm be in these values?

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Sun Oct 21, 2007 10:25 am

well I'm going to be the fly in everyones ointment ( if I'm not already) and suggest that this may be increasing accuracy but its adding needless complexity.
when it comes down to it people wanting to use a renderer for commercial purposes aren't going to want to read through screeds of scientific data and camera measurements - they want to get a render out.
what is the point of modelling a particular Nikon or Canon camera for instance?
I think this calculated accuracy stuff can be taken too far.
I am not saying ono isn't doing a very good job its just I think there needs to be a reality check on it usefulness
If people can access a few accurate presets thats helpful - if they need to study the whole subject and an in depth manual it sucks up time they don't have :roll:
my 2 cents
Last edited by Big Fan on Sun Oct 21, 2007 10:30 am, edited 1 time in total.

Post Reply
94 posts

Who is online

Users browsing this forum: No registered users and 23 guests