Blendigo for v0.9

Announcements, requests and support regarding the Blender Indigo export script
Gog
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Post by Gog » Thu Oct 18, 2007 11:17 pm

So that elephant is on the moon, now I get the look :)

quibodi
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Post by quibodi » Thu Oct 18, 2007 11:46 pm

I'm a little confused about the versions. I downloaded today blendigo_v0.9_beta_8s and indigo_x64_v09_test8. I installed it as it's said on side 1 of this thread. When i want to start the script out of Blender 2.44 i get a python error message and the console shows: ..... Error name: name 'indigofile' is not defined.
What to do?

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SmartDen
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Post by SmartDen » Fri Oct 19, 2007 12:28 am

quibodi wrote:I'm a little confused about the versions. I downloaded today blendigo_v0.9_beta_8s and indigo_x64_v09_test8. I installed it as it's said on side 1 of this thread. When i want to start the script out of Blender 2.44 i get a python error message and the console shows: ..... Error name: name 'indigofile' is not defined.
What to do?
i found the bug in Blendigo and uploaded new version. it means, Blendigo cann't locate your indigo installation and you should edit IndigoWrapper.conf

quibodi
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Post by quibodi » Fri Oct 19, 2007 1:20 am

Thank you SmartDen. I tried it with the updated version (and saw, that i forgot a backslash in the IndogoWrapper.conf :oops: ) Now the sript starts, but when i push the button "export scene" i get a windows-error-message: "...(my path)\indigo.exe ist keine zulässige win32-Anwendung" :cry:

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Kram1032
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Post by Kram1032 » Fri Oct 19, 2007 1:22 am

oh...
did you download the 64bit version with a 32bit processor?
Try the Windows 32 Bit version ;)

quibodi
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Post by quibodi » Fri Oct 19, 2007 1:50 am

Double :oops:
With the 32bit version it works even on my historical PC :wink: . Thanks a lot.

Now, as it works, i have the next question: I want to light a building at night with the light shining from the inside to the outside. The camera looks from the outside at the building. What are the basic settings for enviroment, tonemapping etc. for a scene like that?

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Kram1032
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Post by Kram1032 » Fri Oct 19, 2007 1:59 am

basically, make sure, you use reinhard tonemapping with standard settings and download violet, to tonemap the image in post-processing. That way, you'll find it easier to tonemap your image correctly ;)
environment? anything you like ;) build a building on a parking lot or something. ;)

quibodi
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Post by quibodi » Fri Oct 19, 2007 2:19 am

Thanks for the hint for tonemapping. You missunderstood the question for environment. I ment the env-type setting in the script. What is best for a moonlight scene? I tried with "background colour" in a dark blue but everytime i change the intensity of the mesh-emitters inside the building, the brightness of the environment changes too. Another question is how to simulate the moonlight.

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Kram1032
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Post by Kram1032 » Fri Oct 19, 2007 2:34 am

oh
that depends on what you want ;)
as you want a night scene, you can do two things:
1) you find a propper HDRi map of a night sky and use the HRDi-part
2) you don't need the moon or the stars, so, you simply use a black background ;)

henriquefz
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Post by henriquefz » Fri Oct 19, 2007 8:18 am

Hi everyone. :)
Blendigo v09 don t work in blender 2.45? :?:

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Kram1032
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Post by Kram1032 » Fri Oct 19, 2007 8:22 am

it does.
you need python 2.55
and you need to change the conf file to match your setup (id you didn't use the installer version)

Do you get any errors in the console?

henriquefz
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Post by henriquefz » Fri Oct 19, 2007 9:51 am

My renders were always white...

but it was because the configuration was wrong... :roll:

Thanks for the answer... :D

pxl666
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Post by pxl666 » Fri Oct 19, 2007 9:43 pm

drBouvierLeduc wrote:+extra atmospheric scattering
+ray nudge
+atmospheric medium

Great ! can't wait to try it. Thanks Smartden
may i ask what they actually do?? in the terms of picture not phisics...

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SmartDen
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Post by SmartDen » Fri Oct 19, 2007 11:27 pm

Extra atmospheric is needed to render 'space' pictures in real size like this
Image
so you can switch off the atmospheric scattering and get a space vacuum.
If you render such big scenes, you should adapt the ray nudge and set it bigger. In this scene i used 0.001. Default is 0.0001
With atmosphere medium you can set up an atmosphere around a planet.

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Kram1032
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Post by Kram1032 » Sat Oct 20, 2007 5:02 am

WOW great!
:D
one question: how did you get the stars in your gallery upload? is it a merged version with a star.exr? :)

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