yet another 3Dtexture approach

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Kram1032
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yet another 3Dtexture approach

Post by Kram1032 » Thu Oct 18, 2007 8:48 am

http://www.johanneskopf.de/publications/solid/

they use 2D textures to get for example non-uniform translucency 3D-textures :D

The combined texture needs quite some time to be computed.
It would be very interesting, if Indigo could use the resulting data (you don't need to calculate it more than once).

Wouldn't be a good idea, to directly implent the whole converting part, though: 10-90 min processing...

For Maya users ( only... :cry: ), there is a plug-in, too ;)

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dougal2
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Post by dougal2 » Thu Oct 18, 2007 9:15 am

ooh, nice find :)
*downloads the Maya plugin*

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Kram1032
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Post by Kram1032 » Thu Oct 18, 2007 9:19 am

:cry:

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dougal2
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Post by dougal2 » Thu Oct 18, 2007 9:25 am

There's a Maya learning edition that you can download and use for free, although the renders are watermarked and limited in resolution.

http://usa.autodesk.com/adsk/servlet/in ... id=7639525

edit: their plugin doesn't work with my version of Maya :(

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CTZn
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Post by CTZn » Thu Oct 18, 2007 9:52 am

and won't load commercial plugins (talking about PLE) :?

Edit: The plugin works for up to 8.5, anyway it is only to load definitions, the generator is external and unreleased yet... I have subscribed to be warned on time. And yes, great found Kram !

Edit Bis: Erf, just realized there was a viewer and .vol files to download... Let's see...
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matsta
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Post by matsta » Thu Oct 18, 2007 11:10 am

wow looks really interesting! dig the middle image, looks like it could make for some very interesting forms.

great find
greetz

mat

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CTZn
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Post by CTZn » Thu Oct 18, 2007 2:51 pm

yep, I couldn't get a solid geometry out of it but nevertheless I did a volumetric test on a sphere and without lighting (colour as ambient):

animalskin_closeup_volumetric.avi
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Zom-B
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Post by Zom-B » Thu Oct 18, 2007 2:52 pm

CTZn wrote:Edit Bis: Erf, just realized there was a viewer and .vol files to download... Let's see...
For me glew32.dll was needed to start the viewer...

This aproach seems interesting! a Sigraph 2007 paper... saw the video a while ago (verz interesting!)
The provided testting textures are ultra low res but all 6MB big, how big would be a texture from BbB become converted to this format :shock:
So the results arent as sharp as I would like to see them... :?

But neverless, the main asskicking feature of this Format is the kind of 3D volumen Microdisplacement stuff like in the middle image (watch the video for more of these!)

Image

I think Ono could think about this if he someday starts mdp integration... the results and possibilities talk for them self!
polygonmanufaktur.de

Johny
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Post by Johny » Fri Oct 19, 2007 12:21 am

:cry:

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Kram1032
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Post by Kram1032 » Fri Oct 19, 2007 12:48 am

yeah, I also found it via siggraph encore ;)
It was one of the vids, mentioned in the introducing vid!
So, as I already was impressed by that small view, I watched the whole thing.
It's free to watch 'till 31th October, so, you should look at as many vids, as you can, 'till then^^
http://encore.siggraph.org/online/Siggraph/default.asp
it's
2007
papers
Image Analysis and Enhancement
Solid Texture Synthesis From 2D Examplars
;)

Hybaj
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Post by Hybaj » Sat Oct 20, 2007 6:59 pm

This is a dream come true!!! Since I was a kid I wanted to apply textures this way so it somehow copies and wraps around the object in a 3d controlled kind of way. Installing Maya right now :D

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