Indigo 0.9 test 8

General News and accouncements regarding the Indigo render engine
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WytRaven
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Post by WytRaven » Sun Oct 07, 2007 10:56 pm

That manifest is not appropriate for the 64bit version. It would be better if Ono embeded the manifest in the executable as a resource.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Phr0stByte
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Blazing fast.....

Post by Phr0stByte » Mon Oct 08, 2007 2:59 am

Running glossy glass test:

Software:
phr0stbyte@localhost:~$ uname -a
Linux localhost 2.6.22-13-generic #1 SMP Thu Oct 4 17:52:26 GMT 2007 x86_64 GNU/Linux
phr0stbyte@localhost:~$ wine --version
wine-0.9.45

Hardware: (No overclocking anywhere)
AMD 64 X2 4200+
3GB DDR2 RAM
nVidia GeForce 7600 GT

Render:
Display took 0.87397 s
Time elapsed: 17 m, 16 s
Done 70220000.00000 samples (260.07407 samples per pixel)
67735.73399 samples / second (14.76326 micro-seconds / sample)
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CoolColJ
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Post by CoolColJ » Mon Oct 08, 2007 4:22 pm

Ono


I went back to try rerender some of my water test scenes and all I get is a black screen in all of em! :shock:
Even the one I sent to you from memory

seems to be some tone mapping issue with specular material?

seems like every scene I have tried with glass in it does that - just blackness with some dots!

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CoolColJ
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Post by CoolColJ » Mon Oct 08, 2007 5:00 pm

I think it maybe because you can see the Sun reflect off the water now :)

maybe, because I switched the scene to linear tone mapping and there is something really bright spots in the water

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fused
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Post by fused » Mon Oct 08, 2007 5:10 pm

thank you very much, ono!

and i like the new logo!

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CoolColJ
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Post by CoolColJ » Mon Oct 08, 2007 5:17 pm

you can see something really bright here - with linear tone mapping, and it's burning up. It sure looks different to the last time I rendered this scene

This is the Indigo output. Voilet won't even show the IGI file properly!
The whole colour spectrum it shows at the bottom is solid red :shock:

something is definitely wrong here! Could be the Phong pillar?
Attachments
im1189838256.JPG
old render
im1189838256.JPG (70.63 KiB) Viewed 5803 times
im1191819728.JPG
V0.9 test 8 render - linear
im1191819728.JPG (106.55 KiB) Viewed 5805 times

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CoolColJ
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Post by CoolColJ » Mon Oct 08, 2007 5:54 pm

removing the middle Phong cyclinder allowed the tone mapping to work properly, but something is not right.

something is buggy enough to kill Voilet showing the IGI properly file as well
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CoolColJ
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Post by CoolColJ » Mon Oct 08, 2007 6:44 pm

Ono there is something definitely buggy with Phong material
in test 8

this scene has water and the rest Phong, it renders funny and kills the Tonemapping, I had to use linear here!
Remove all the phong and replace with diffuse and it renders fine, plus lots of very early caustics to be
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OnoSendai
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Post by OnoSendai » Mon Oct 08, 2007 6:46 pm

Can you try it with phong, but without the water?

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CoolColJ
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Post by CoolColJ » Mon Oct 08, 2007 6:56 pm

yeah just did it, renders fine

so it's either phong together with specular not playing nicely

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OnoSendai
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Post by OnoSendai » Mon Oct 08, 2007 7:00 pm

May be something to with the interaction of the Phong IOR and external IOR, I haven't tested that thoroughly.

BbB
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Post by BbB » Mon Oct 08, 2007 7:31 pm

Hi there. I'm also getting minor strangeness. I tried this hand to test the glossy mat with lowish exponent (aim was to achieve a gummy bear material). I'm using Reinhard here. Somehow it seems to have hugely overexposed the background, which is the default grey diffuse mat in Blendigo. Any idea why?
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Stur
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Post by Stur » Mon Oct 08, 2007 8:20 pm

Buggy or not, it's very cool BbB !! :D

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matsta
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Post by matsta » Mon Oct 08, 2007 9:00 pm

yaay ta ono!

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Kram1032
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Post by Kram1032 » Mon Oct 08, 2007 11:29 pm

That's very strange water lol!

And it's a great gummi bear hand :D - actually, I like the overexposured whiteness + the red caustics :) - and it's again a great test for AA :D

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