Blendigo for v0.9

Announcements, requests and support regarding the Blender Indigo export script
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SURFiNG
Posts: 131
Joined: Mon Jun 18, 2007 11:46 pm
Location: Rome

Post by SURFiNG » Fri Sep 28, 2007 12:56 pm

awesome!!!

It doesn't work on my Linux..

error:

Traceback (most recent call last):
File "/var/lib/python-support/python2.4/apport_python_hook.py", line 30, in apport_excepthook
import apport.report, apport.fileutils
File "/var/lib/python-support/python2.4/apport/__init__.py", line 1, in ?
from apport.report import Report
File "/var/lib/python-support/python2.4/apport/report.py", line 14, in ?
import subprocess, tempfile, os.path, urllib, re, pwd, grp, os, sys
File "/usr/lib/python2.4/tempfile.py", line 33, in ?
from random import Random as _Random
File "/usr/lib/python2.4/random.py", line 67, in ?
import _random
ImportError: /usr/lib/python2.4/lib-dynload/_random.so: undefined symbol: _PyArg_NoKeywords

Original exception was:
File "<string>", line 1095
finally:
^
SyntaxError: invalid syntax

-----------

DAAAMNNNN

User avatar
SURFiNG
Posts: 131
Joined: Mon Jun 18, 2007 11:46 pm
Location: Rome

Post by SURFiNG » Fri Sep 28, 2007 1:01 pm

nevermind it works with python2.5!!!
CAN'T WAIT TO TRY IT!

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Fri Sep 28, 2007 1:03 pm

oh man you had me worried :shock:
it is possible I broke things though :?

sk2k
Posts: 35
Joined: Sun Jan 07, 2007 10:26 pm

Post by sk2k » Fri Sep 28, 2007 9:57 pm

Thanks Big Fan for your work. It works fine for me.

MfG
sk2k

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Sep 29, 2007 5:53 am

great work :D
lol 20 (with me 21) Dlers in quite a short time :D
your last release didn't even hit the 10, if I remember correctly?

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Sat Sep 29, 2007 8:21 am

well... yes thats 'nice'... -27 now- but I really just wanted to know if the new stuff works properly :roll: and only sk2k says he thinks it does so I am not so happy :cry:
I am not so concerned about numbers - I wanted people to test it and give feedback
I'll leave it for a few more hours before removing it.. :?

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SURFiNG
Posts: 131
Joined: Mon Jun 18, 2007 11:46 pm
Location: Rome

Post by SURFiNG » Sat Sep 29, 2007 11:33 am

everything works fine here on linux, but i haven't tried the ray nudge thing, plus i haven't understood the DoF estimator
:lol:

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Sat Sep 29, 2007 2:38 pm

:roll: well I think that is the last time I put anything here.

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Phr0stByte
Posts: 395
Joined: Wed Nov 22, 2006 5:07 am
Location: Centreville, VA
Contact:

Post by Phr0stByte » Sat Sep 29, 2007 2:56 pm

Big Fan
Don't get discouraged! We appreciate it! I have downloaded it, but have not had a chance to try it yet.

I work as a computer/network tech, and I am here to tell you: No news is good news! If there were problems, be sure that you would hear about it quick!

sk2k
Posts: 35
Joined: Sun Jan 07, 2007 10:26 pm

Post by sk2k » Sun Sep 30, 2007 6:42 am

Big Fan, you should not delete your script so early. Give the peoples more time to download and test it.
Don't get discouraged by sparse comments from the peoples. On my own website sometimes i never got any answers from the peoples in our small community. But this do not keep me away from maintaining my website/forum.

MfG
sk2k

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Phr0stByte
Posts: 395
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Location: Centreville, VA
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Post by Phr0stByte » Tue Oct 02, 2007 2:13 am

Big Fan
Was finally able to do some testing on this script, and was not able to get any good results at all - seems to be extremely slow and renders look like starfields. Going back to the old script...

User avatar
Macrob
Posts: 289
Joined: Sat Feb 24, 2007 9:55 am

Post by Macrob » Tue Oct 02, 2007 5:33 am

Hi Big FAN! Your script works only with python 2.5 (?). My blender uses 2.4, so I get errors on startup. That is why I can´t say anything :roll:

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Tue Oct 02, 2007 10:33 am

@PhrOstByte
dont know why you experience that the working guts are exactly the same as smartdens but thanks for looking

@macrob
yes sorry I updated depreciated python code and it will need 2.5

sk2k
Posts: 35
Joined: Sun Jan 07, 2007 10:26 pm

Post by sk2k » Wed Oct 03, 2007 9:04 pm

Hi,

i still using BF's exporter because of the possibility to set the gamma for SSS materials. So far i encountered no problems. The results are like the ones from SmartDen's exporter.

MfG
sk2k

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Sun Oct 07, 2007 11:01 am

ok here for a short time (a day or so) is an update of my variant :?
the zip file attach only has the script in it so you will need to have downloaded the previous test with the previews etc

I changed the DOF estimate from the previous because the formulas didnt seem to give sensible answers all the time... sorry
in the end it still works the same for users though..
hit the dof button to get the estimate printed in the blender console...
I added a small diagram below to show what values it returns.
where the dof is very small indeed it will show a message that all objects will be blurred.
where the distance to the subject is less than 10x the lens size the formula changes to 'close up' and gives a total DOF ( ie near + far)
there is a fudge factor built in to the calculations so that the fstop gives a blur that looks 'realistic' in the render. I think I have this about right now :wink:

ok the other refinement is that the dof estimate is now responsive to sensor size change as per real world photography.
to get the same dof with a larger sensor requires you to increase the fstop.
for instance if you set an fstop of 2 for a sensor of 9mm you will need to up the fstop to 8 for a 36mm sensor to get the same or very similar dof.
i.e. 36/9=4 2x4=8

the last addition is onos new watermark in the system options

EDIT: henyey-greenstein has been updated to be rgb input as per the last page of the PDF manual abs/sss table
it will use gamma 2.2 in ordinary input and gamma 1 with 'real data' mode

As usual this is a test version - any feedback welcome


EDIT: ok I suppose most people who had it before will have had an opportunity to download so it is removed
Attachments
dof.JPG
dof.JPG (16.05 KiB) Viewed 2892 times
Last edited by Big Fan on Mon Oct 08, 2007 6:24 pm, edited 11 times in total.

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