Get feedback from others on your works in progress
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OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Fri Sep 28, 2007 4:09 am
Wow, cool.. let it bake for a while

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alex22
- Posts: 171
- Joined: Thu Apr 12, 2007 12:07 pm
- Location: Germany
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by alex22 » Fri Sep 28, 2007 4:26 am
ugly (but in a good way)

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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Fri Sep 28, 2007 4:27 am
nice

I think, you have some normal and normal smoothing problems on it...
try to recalc the normals and split edges^^
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Zom-B

- Posts: 4701
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- Location: ´'`\_(ò_Ó)_/´'`
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by Zom-B » Fri Sep 28, 2007 5:00 am
Maybe this Pumpkin Texture could be usefull I did a while ago...
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Attachments
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- texture_v2.png (1.35 MiB) Viewed 7111 times
polygonmanufaktur.de
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Fri Sep 28, 2007 6:05 am
cool texture

if you can somehow extract the noise, you also could use that as extremely slight bump map

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SimonLarsen
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
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by SimonLarsen » Fri Sep 28, 2007 6:07 am
Cool model.
Try a dark render with a candle inside it.
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Fri Sep 28, 2007 6:34 am
Good stuff. I find sculpting MoI objects really hard cause of the funny edges it creates.
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PhilBo
- Posts: 87
- Joined: Tue Oct 03, 2006 2:09 pm
- Location: Michigan, USA
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by PhilBo » Fri Sep 28, 2007 1:23 pm
Kram1032 wrote:cool texture

if you can somehow extract the noise, you also could use that as extremely slight bump map

Load it into the Gimp. Filters -> Map - > Bump Map.
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