Ups:
Gentoo linux 64 bit
indigo_v09_test7.2 32bit(wine)
blendigo 0.9beta4s
Its still an out of RAM issue dude! Indigo crash if all your base are belong to us. Indigo doesn't like to use your swapfile, and windows isn't that generously giving RAM away (by default) so it gave Indigo some of the Swapfile cake even if there was some MB of the tasty RAM cake left...delic wrote:I tried to render some high res (A4 300dpi) files, and I always have a "runtime error" message and crash of indigo, sometimes during the build of the scene, usually during or at end of the warmup.
I tried it with different files and it always happens, but I should not be out of ram, since the windows monitor always showed a memory usage lower than the ram I have.
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