linux 64 bit renderers

Discuss stuff not about Indigo.
tobak30
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linux 64 bit renderers

Post by tobak30 » Sun Sep 23, 2007 11:06 pm

is there any other physical correct renders out there that supports linux 64 bit?

IanT
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Post by IanT » Mon Sep 24, 2007 3:15 am

Radium would but I'm rewriting it at the moment (it'll be a few weeks). Java seems to perform significantly better under Linux 64 than it does under Windows XP/Vista 64 (I suspect because threading is more efficient).

www.radiumrenderer.com

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OnoSendai
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Post by OnoSendai » Mon Sep 24, 2007 3:17 am

I guess Java has more or less 'automatic' support for 64 bit? (since you can't manipulate pointers directly etc..)

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Post by IanT » Mon Sep 24, 2007 3:44 am

Yep, exactly the case, although you do need to explicitly install a 64-bit JVM. The main consideration from the programmer's point of view is to avoid the assumption that a pointer takes the same amount of space as an int reference into an array (something that bit me on the ass a while ago :wink: )

It's predictably slightly slower than the 32-bit version (a subjective 5% or so) but I'm sure they'll optimise that out in the future.

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Post by tobak30 » Mon Sep 24, 2007 3:49 am

On a side note... Will indigo ever be working under linux 64 bit?

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OnoSendai
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Post by OnoSendai » Mon Sep 24, 2007 3:56 am

Yeah... when the 64 bit wine works properly or i do a native port to linux.

tobak30
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Post by tobak30 » Mon Sep 24, 2007 3:57 am

It seems like wine is pre alpha version for the 64 bit thingy... so that would likely take some time.

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psor
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Post by psor » Mon Sep 24, 2007 3:59 am

8) Well, I would prefer a native port anyway ... hehe! ^^


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Post by OnoSendai » Mon Sep 24, 2007 4:00 am

IanT wrote:Yep, exactly the case, although you do need to explicitly install a 64-bit JVM. The main consideration from the programmer's point of view is to avoid the assumption that a pointer takes the same amount of space as an int reference into an array (something that bit me on the ass a while ago :wink: )

It's predictably slightly slower than the 32-bit version (a subjective 5% or so) but I'm sure they'll optimise that out in the future.

Ian.
Yeah, it should end up a bit faster than the 32 bit version.

tobak30
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Post by tobak30 » Mon Sep 24, 2007 4:01 am

native port is best so you don't have to loose some performance under wine emulating.

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psor
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Post by psor » Mon Sep 24, 2007 4:12 am

tobak30 wrote:native port is best so you don't have to loose some performance under wine emulating.
As far as I read, the people that use wine with the 32bit version of Indigo
haven't noticed a remarkable performance loss during rendering ... ;o)


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zsouthboy
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Post by zsouthboy » Mon Sep 24, 2007 7:55 am

tobak30 wrote:native port is best so you don't have to loose some performance under wine emulating.
Indigo is faster under wine under linux, than on windows, on the same machine.

tobak30
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Post by tobak30 » Mon Sep 24, 2007 8:11 am

I see. could that hae something with that linux is performing generally faster than windows? Or is it other factors in the picture.

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Post by Kram1032 » Mon Sep 24, 2007 8:45 am

actually, when looking at the wine hp, they have performance tests, for every new version...
And the results are more and more likely showing wine, being faster than Windows! (Xp) - so, I guess, it's simply the way, how wine's programmed... ;)

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Post by PhilBo » Mon Sep 24, 2007 9:39 am

zsouthboy wrote:
Indigo is faster under wine under linux, than on windows, on the same machine.
32 or 64 bit Linux? I have benched a bunch of the test scenes in XP, Fedora 7 64 bit and Vista. XP was first in speed with Fedora in a close second. Vista was just panting back there trying to keep up. This was with an Athlon X2 3600+ at 2.8 ghz with 2 gig of ram.

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