1cm would have been better
Fryrender demo is up!
well here is the 1cm MPD, it looks more like it now, and it renders much faster to boot!
The more MPD the slower it gets. So that's a good thing, keep it realistic and things fall into place
autofocus doesn't seem to be working.....
The more MPD the slower it gets. So that's a good thing, keep it realistic and things fall into place
autofocus doesn't seem to be working.....
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I just had a quick play with Fryrender myself just to confirm a suspicion from the previous "missing path" post.
I took the standard cornell box scene, made the left and right walls perfect mirrors and the two boxes green-reflecting mirrors. Here's the result after 10 mins on a Core Duo laptop...

Can anyone else see what's conspicuous by its absence?
I can understand if specularly-viewed sun caustics are deliberately switched off but conventional emitters with relatively high surface area?
Ian.
I took the standard cornell box scene, made the left and right walls perfect mirrors and the two boxes green-reflecting mirrors. Here's the result after 10 mins on a Core Duo laptop...

Can anyone else see what's conspicuous by its absence?
I can understand if specularly-viewed sun caustics are deliberately switched off but conventional emitters with relatively high surface area?
Ian.
IanT:
Interesting.
Note that it took me entirely _too_ long to figure out the difference you were reporting (then I finally noticed the big, missing caustic - you know, the obvious one? yeah. that one.)
I agree that ESDSL is missing.EDIT: for that caustic only - which is what confuses me.EDIT2: nevermind - take a look at the mirrored ball - the caustic is missing there too.
Interesting.
Note that it took me entirely _too_ long to figure out the difference you were reporting (then I finally noticed the big, missing caustic - you know, the obvious one? yeah. that one.)
I agree that ESDSL is missing.EDIT: for that caustic only - which is what confuses me.EDIT2: nevermind - take a look at the mirrored ball - the caustic is missing there too.
Hehe, I also spent __too__ long trying to fix the material on the mirrored wall (thinking I'd got some of the fresnel settings wrong) until I realised that it was dark purely because it wasn't reflecting a significant portion of the scene illumination.
I think this might explain Fryrender's perceived speed ... because it's cheating.
I'm guessing Frances won't be leaping in to reply to this one...
Ian.
I think this might explain Fryrender's perceived speed ... because it's cheating.
I'm guessing Frances won't be leaping in to reply to this one...
Ian.
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