Bugs and Requests

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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suvakas
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Post by suvakas » Sat Sep 01, 2007 9:32 pm

It's not possible to rename igi files yet.

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Kram1032
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Post by Kram1032 » Sat Sep 01, 2007 9:41 pm

yeah, true - pngoutput works, but igi: nono ;)

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CoolColJ
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Post by CoolColJ » Sun Sep 09, 2007 1:36 pm

please, please, allow support for custom Nk files and user entry of Nk files! :)

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Kram1032
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Post by Kram1032 » Mon Sep 10, 2007 5:22 am

has Sketchup a full list of all the nks comming with Indigo? O.o - wouldn't it be easier, to use a simple textbox? (and as additional feature, the big list, where all the elements are translated to common names, if you want to have more work ^^)

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CoolColJ
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Post by CoolColJ » Mon Sep 10, 2007 5:31 am

it only has a few - the common metals

I even made my own NK IGM file, and loaded it up and it said NK files not supported :x

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Kram1032
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Post by Kram1032 » Mon Sep 10, 2007 6:07 am

oh, that's odd xD

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Whaat
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Post by Whaat » Mon Sep 10, 2007 7:59 am

CoolColJ wrote:please, please, allow support for custom Nk files and user entry of Nk files! :)
Lots of good stuff is coming... :wink: I will be sure to include support for custom NK files soon.

You have mentioned often how SU lags with high-poly models. I agree that it sucks but do you not use layers? Also, turn off textures and profiles. Why don't you use dummy components for your alien artifacts? It seems like you have finished modeling them and are just playing around with different settings anyway.

Another thought: I think SketchUp disables hardware acceleration by default (I don't know why...) Be sure that it is turned on in your SU settings.

Sorry if these ideas are no-brainers...maybe someone else might find them useful if they don't help you.

Cheers and thanks for the feedback...

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CoolColJ
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Post by CoolColJ » Mon Sep 10, 2007 6:58 pm

Whaat wrote:
CoolColJ wrote:please, please, allow support for custom Nk files and user entry of Nk files! :)
Lots of good stuff is coming... :wink: I will be sure to include support for custom NK files soon.

You have mentioned often how SU lags with high-poly models. I agree that it sucks but do you not use layers? Also, turn off textures and profiles. Why don't you use dummy components for your alien artifacts? It seems like you have finished modeling them and are just playing around with different settings anyway.

Another thought: I think SketchUp disables hardware acceleration by default (I don't know why...) Be sure that it is turned on in your SU settings.

Sorry if these ideas are no-brainers...maybe someone else might find them useful if they don't help you.

Cheers and thanks for the feedback...
Yeah I layer most of my stuff now and turn em on and off. That's ok, but it doesn't really help much in the right button click lag or the menus and such. And if I want to scale the high poly object or select it, then things die pretty quickly :(

Dummy components will help once I get everything set, which I should try, as I haven't used that feature yet.... :oops:

SU is such a great program, but Google have got to optimise and overhaul the code! :?

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CoolColJ
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Post by CoolColJ » Wed Sep 19, 2007 9:10 am

Whaat -

There is some issue I've had with the UV indexes. I only noticed it recently when I started to play with this scratch map

the scene renders as it should with all my UVs saved and properly assigned, but the next time I load up the scene and export the scene out, the scratch map UV is rendering differently. Then when I reload the indexes for that material and export out again it renders fine

I thought the UV and assigns were saved with the scene, so is it a bug?
I used the same map on mulitple things BTW, bump, exponent, clip mapping etc

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Whaat
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Post by Whaat » Wed Sep 19, 2007 9:50 am

CoolColJ wrote:Whaat -

There is some issue I've had with the UV indexes. I only noticed it recently when I started to play with this scratch map

the scene renders as it should with all my UVs saved and properly assigned, but the next time I load up the scene and export the scene out, the scratch map UV is rendering differently. Then when I reload the indexes for that material and export out again it renders fine

I thought the UV and assigns were saved with the scene, so is it a bug?
I used the same map on mulitple things BTW, bump, exponent, clip mapping etc
Multiple UV sets are buggy when applied inside groups or components. You may also get weird results if you are rendering while 'inside' group edit mode.
Try exploding the geometry before saving the UV sets, then see if it works.
There are still lots of bugs with the UV mapping code. The most reliable method of using multiple UV sets is to use them only on exploded geometry.

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