Announcements, requests and support regarding the Cinema 4D exporter
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Pinko5
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- Location: Italy
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by Pinko5 » Fri Sep 07, 2007 12:56 am
Ciccio molti dubbi puoi levarteli scaricandoti e leggendo il Cindigo Tutorial Mario l'ha anche tradotto in italiano.
Pinko.
PS: Io senza di quello non avrei nemmeno iniziato
Ciccio you can try to read Cindigo Tutorial Mario made the italian translation.
http://www.indigorenderer.com/joomla/fo ... php?id=719
Last edited by
Pinko5 on Fri Sep 07, 2007 1:03 am, edited 1 time in total.
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ciccio
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by ciccio » Fri Sep 07, 2007 12:59 am

italiano........ ciao Pinko mi daresti gentilmente l'indirizzo che lo scarico!!!
hello Pinko you would kindly give the address to download the tutorial!!!
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Pinko5
- Posts: 497
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- Location: Italy
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by Pinko5 » Fri Sep 07, 2007 1:18 am
o in PM o qui sopra Ciccio
Pinko.

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ciccio
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by ciccio » Fri Sep 07, 2007 1:19 am
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Marcofly
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by Marcofly » Fri Sep 07, 2007 1:41 am
ciccio, you can write me a PM if you need some informations, or write in the Language forum thread that i will open now..
ciao!
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ciccio
- Posts: 150
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by ciccio » Fri Sep 07, 2007 1:49 am
Marcofly wrote:ciccio, you can write me a PM if you need some informations, or write in the Language forum thread that i will open now..
ciao!
grazie Marcofly

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CoolColJ
- Posts: 1738
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by CoolColJ » Fri Sep 07, 2007 11:37 am
fused wrote:CoolColJ wrote:I don't know if you said you fixed the normals issue, ie where Indigo shows a lot of normalising messages. Well the CG Sphere scene, was fine at first, but once I started to split the sphere in half and modify the mesh, all those Indigo normalising message came back!
its a know issue (at leas to me

). it happens when you have unused points. use 'optimize'. will find a solution for that
thanks!
Worked, and rendering faster too!

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Labello
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- Location: Coburg - Germany
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Contact:
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by Labello » Mon Sep 10, 2007 12:40 am
I am still waiting for the feature that one is able to choose whether one wants to export the geometry AND the Setting with Mats or just the Settings and Mats... would be faster very often...
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CoolColJ
- Posts: 1738
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by CoolColJ » Mon Sep 10, 2007 4:24 am
Instance object didn't work for me
maybe I didn't use it properly
Fuse - can you describe how you would use it? I just dragged the object I wanted to instance into reference box in the instance object and placed the instances around the scene. But none of them appeared in the render or the scene file
-----
Bump maps are inverted.....
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fused

- Posts: 3648
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- 3D Software: Cinema 4D
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by fused » Tue Sep 11, 2007 10:22 am
you are right. instances dont work... well... they should. never tested... ill have a look at it
edit: fixed for the next version
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fused

- Posts: 3648
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- 3D Software: Cinema 4D
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by fused » Wed Sep 12, 2007 10:04 pm
new version coming soon
some features it will have:
- export without geometry
- export IGM (import will be in the next version)
- about (

)
- export and run
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Marcofly
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- Location: Köln, Germany
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by Marcofly » Wed Sep 12, 2007 10:35 pm
thanks fused!
please don't forget to fix:
- the specular Absorption spectrum color, that gets exported by default to 1,1,1 (already mentioned).
-Sometimes a specular transparent gets exported as transparent=false (see attached file)
Bis bald!!
Ciao!
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Attachments
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- fused_file.rar
- (8.12 KiB) Downloaded 328 times
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CoolColJ
- Posts: 1738
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by CoolColJ » Thu Sep 13, 2007 10:29 am
Fuse - sounds good
one request - is it possible for you to make Cinidgo copy and save all textures used to a new directory with the Indigo scene file?
Then have the IGS file reference these textures. That would be really nice
then when you do a quick export - without the mesh, it should ask you if you want to refresh the textures or not
this is how SKidingo does it
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CoolColJ
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by CoolColJ » Thu Sep 13, 2007 11:31 am
The highest the BIH TRI threshold can be set in Cinidgo is 100,000
which is much to low, can I suggest a use of a multiplier
or use units of 1000. So 100,000 would equal 100,000,000
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CoolColJ
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by CoolColJ » Thu Sep 13, 2007 4:09 pm
must be something with the way the meshes are exported out with Cinidgo that makes the bumpmap values inverted
I don't think the normals are inverted, but who knows...?
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