[REQ] Tracing priority
I would like to suggest a new "weight" item for the material that would simply tell indigo how many samples per pass to calculate when it hits that specific material (I guess it would be meaningful for directly visible objects or specular reflection, not as much for diffuse reflection). I think that it would be pretty trivial to implement using only integer values for this parameter.
This method would help with reflections and refractions because you wouldn't have to define separate "regions of preference" for the reflection/refraction and object itself. It would also help if you have many objects using the same SSS material, for instance. Such a parameter could also be added to objects, so if you had an object that's very important you could boost its weight, and if that object used a material with a higher sampling weight, the total number of samples would be the product of those two weights. That would allow for pretty flexible tweaking of the tracing priorities IMHO.
This method would help with reflections and refractions because you wouldn't have to define separate "regions of preference" for the reflection/refraction and object itself. It would also help if you have many objects using the same SSS material, for instance. Such a parameter could also be added to objects, so if you had an object that's very important you could boost its weight, and if that object used a material with a higher sampling weight, the total number of samples would be the product of those two weights. That would allow for pretty flexible tweaking of the tracing priorities IMHO.
I'm not sure I'm too hot on aeronoise. It seems like the typical "great" idea that turns out to be useless in practice. The samples I've seen show very clear "stamp" marks around the highlighted area, which I guess could be difficult to get rid of unless you let the image render forever, which kinds of, uh, defeat the purpose of the whole thing. Maybe priorities assigned to specific objects would be better...
=I'd prefer a solution where geometries (or materials, or possibly both) are marked as slower to converge before rendering, like precedence for sss
=instead of a bounding box I suggested to name objects that should have a higher priority.
=Why not just say: "object X should receive more rays"?
...I would like to suggest a new "weight" item for the material that would simply tell indigo how many samples per pass to calculate when it hits that specific material
Concentrate your mind, ppl, save glucose !
obsolete asset
-
oogsnoepje
- Posts: 35
- Joined: Sat Aug 18, 2007 10:20 am
Look mate, I am sorry you took my words that seriously
furthermore you wrote:
Cheers !
so you were not the less aware here. Now I feel confuse. Before i make a real reproach, muuuch more has to be done ! I've got a kind of humour that most ppl take seriously, I should watch this...(probably the same as mentioned above but I didn't read the linked topic)
Cheers !
obsolete asset
Man, even in real life. People is more often flabbergasted than amused... because they are affraid i'd be seriousKram1032 wrote:- I guess, if we'd hear your voice, that wouldn't be a problem
Forums are very critical for humor
but if you add a [joke] tag, it's loosing it's funniness
The fact is that I have no problem with self-derision... it's an institution for me, quite healthy
obsolete asset
Who is online
Users browsing this forum: No registered users and 19 guests
