Hi! yes i think brass is more properly. sorry about my ignorance but do you know where the nk data codes are? i've been looking for them but haven't foundStur wrote:Hi and Welcome Zamolet.zamolet wrote:this page link doesn't work in the forumzamolet wrote: hi it doesn't need to be extreme realistic i need something reflective but not much yeah bump mapping could help. here's an image of what i'm looking for http://www.seatechinc.com/prod_images/hi-res/PTH.jpg. thanks!
i'm trying this http://www.ritzcamera.com/graphics/prod ... 450411.jpg
It looks like the material you're looking for is not bronze but brass
materials
http://www.indigorenderer.com/joomla/fo ... 0233#20233 and http://www.indigorenderer.com/joomla/fo ... php?t=1901
Not really what you may have somewhere on your hard drive but still in topic of nk files. At least here is your colored highlight
Not really what you may have somewhere on your hard drive but still in topic of nk files. At least here is your colored highlight
obsolete asset
and
http://deeppixel.uw.hu/projects/NK_materials.html
ah and if you use tinmans nk convertor, I've a photoshop idea for you
find some pics, where the mat looks as you want it and the environment is leveled and white balanced correctly
use the colourpicker (with big radius) on a shiny piece of bronze/brass (what ever you need, now) and copy + paste the values that you get in tinmans prog
you should pick from a well exposured perfectish looking part without shadows or highlights
If you're patient enough, you also can pick a colour of a not overexposured reflection and use the reflection side of that nk (see other post) with the colour side of the other one
yeah, that would be interesting, indeed 
If you have an idea of how mystic metals look like, you can also build them with the correct colour
- I wonder if (if Tinman can be seen, anywhere) if he can make it with two colours - one for reflections and one for "diffuse"
- would even be interesting for some SSS effects, if both values are put out
you use one as scattering colour and the other one as absorbtion 
and if you find a third value, somewhere, you could use that as henhey-greystein
If you have an idea of how mystic metals look like, you can also build them with the correct colour
- I wonder if (if Tinman can be seen, anywhere) if he can make it with two colours - one for reflections and one for "diffuse"
and if you find a third value, somewhere, you could use that as henhey-greystein
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