Fryrender demo is up!

Discuss stuff not about Indigo.
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suvakas
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Post by suvakas » Thu Aug 30, 2007 6:40 am

matsta wrote:suvakus are u gna be able to render those ? :D
What do you mean?

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jurasek
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Post by jurasek » Thu Aug 30, 2007 6:52 am

wow works via wine here;)

greetz,
jur

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jurasek
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Post by jurasek » Thu Aug 30, 2007 7:07 am

yhym...fry cant import .obj?...lol

greetz,
jur

Knaxknarke
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Post by Knaxknarke » Thu Aug 30, 2007 7:23 am

Shadows on the wall

Without the noise the Indigo pic would look more realistic to me, and this is mainly because of the shadows at the wall. They have a nice blueish color ramp in them. In Fry they look plain and like old style (biased?) GI. You can't say what's wrong with it, but it still doesn't look photo realistic enough. It's obvious CG and no photo.

OK a lot comes from realistic modelling, material and light setup and yes: a great artist needs no GI renderer to get photorealistic pictures. A real great artist only need putpix(mouse_x,mouse_y, rgb)....

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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 7:34 am

You can force Fry to update anytime you want - by hitting the sync button, but there is a variable delay time which is listed

pretty cool in any case

matsta - I'll look into it when I get back :)

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matsta
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Post by matsta » Thu Aug 30, 2007 10:24 am

erm suvakus i uploaded a scene on page 2... check it out and test render perhaps?

if u up to it

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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 10:30 am

I'm testing it soon :)

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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 10:34 am

Just an SSS test, I still don't understrand Fry's SSS, so not really that similar but speeds are closer with lights. I like the lack of MLT artifact spots in Fry though.

Fry does seem faster outdoors though...

If you look closer you can see I Aero-Noised the cube, to clean it up earlier :)
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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 10:48 am

BTW I Tested Fry's Micropoly displacement, and while it works well, it slows everything down quite a bit. Not only does it have to spend time create the displacement, the rendering is slower as well.

All I did was put a checker pattern on a cube

lwan
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Post by lwan » Thu Aug 30, 2007 11:13 am

BbB wrote:Good to know you're keeping an eye on the competition Iwan. By the way, your download link is down. Doesn't work for me in any case...
always, always ... :)
the download link has been broken for a few hours indeed, it's fixed now. thank you ;)

btw, fry is fully unbiased, no adaptive sampling of any kind, sorry folks :)

as for displacement, it slow down efficiency by nature, but not too much.

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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 12:33 pm

matsta - it's rendering really slowly...

anyway here is the small preview pic on the upper right, with some obvious aero-noised areas :)

I don;'t know if that SSS fog material in the whole room will even work in Fry, as I just used some SSS soap material....
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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 3:03 pm

It's been rendering for 2.5 hours now, lost patience with it :)

materials are not exactly the same, but you get the idea
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matsta
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Post by matsta » Thu Aug 30, 2007 5:31 pm

alot brighter on the left side than mine was, the lighting seems to be quite saturated. for 2.5 hours it aint bad, indigo showed alot more detail in the phong black spiral but yea that could just be the lack of final resolution.

thanks alot for that suvakus

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CoolColJ
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Post by CoolColJ » Thu Aug 30, 2007 6:09 pm

you mean CoolColJ :)

The black Phong material isn't set up right, I just auto-converted that.

BbB
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Post by BbB » Thu Aug 30, 2007 7:28 pm

Iwan, while you're around, why don't you give us your side of the story on this perplexing blurriness?

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