Show off your final renders
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xrok1
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by xrok1 » Tue Aug 21, 2007 9:23 am

?
it would be great if you would do that and post them in the material thread.

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CoolColJ
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by CoolColJ » Tue Aug 21, 2007 9:57 am
thanks for the mat, I'm getting really frustrated with SSS, so it's good to see some values and how they look when rendered
BTW that cushion looks nice, like leather

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deltaepsylon
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by deltaepsylon » Tue Aug 21, 2007 10:54 am
heh, i spent nearly 3 hours yesterday playing around with sss's. They can be quite frustrating. BTW i never thanked kosmokrator for the mat, thanks man!
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...
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xrok1
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by xrok1 » Tue Aug 21, 2007 11:19 am
i don't know Whaat, it seemed to work in SK with the default (no adjustments) it may be too soon to tell (30 mins) and i'm no expert at recognizing SSS. tell me what you think?
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Attachments
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- i'll repost it again after 12hrs. or so.
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suvakas

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by suvakas » Tue Aug 21, 2007 7:16 pm
Maxigo does not export any gamma stuff yet, cause the material exporter hasn't been updated.
So I guess those igm's should work fine.
[edit]
Then again, maybe not because Maxigo exports gamma 2.2

Last edited by
suvakas on Tue Aug 21, 2007 8:39 pm, edited 1 time in total.
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xrok1
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by xrok1 » Tue Aug 21, 2007 8:13 pm
sorry to disagree Whaat but the material seems to work fine in skindigo 9t4 with no changes?

maybe not you judge.
this one's to scale and fixed some faces, the proper scaling seemed to help alot.
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- 3.5hrs
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Whaat

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by Whaat » Wed Aug 22, 2007 2:56 am
SkIndigo 0.9test4 exports with gamma =2.2 so yes the materal should work fine. SkIndigo 0.9test4b exports with gamma=1.0 so it won't be the same if you are using that version.
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xrok1
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by xrok1 » Wed Aug 22, 2007 8:02 am
which way will .9stable go, do you know?
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Kram1032
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by Kram1032 » Wed Aug 22, 2007 8:06 am
0.9 stable will have a general fix against the "orange milk" thingy - making it slightly slower... (but therefore available for a wider range)
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xrok1
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by xrok1 » Wed Aug 22, 2007 8:35 am
here is the chair after 12 hrs, sorry about the reversed faces.
thanks for the mat.

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- biMLT_12hrs.jpg (63.94 KiB) Viewed 1997 times
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- MLT_12hrs.jpg (57.62 KiB) Viewed 1997 times
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CoolColJ
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by CoolColJ » Wed Aug 22, 2007 10:00 am
knocking the number of max ray bounces down will help SSS render speed a ton.
use 5-10 to preview, and around 100 for a nice quality quicker render
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xrok1
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by xrok1 » Wed Aug 22, 2007 10:42 am
thanks for the tip i'll try that.

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