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Announcements, requests and support regarding the Blender Indigo export script
rikokun
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Post by rikokun » Sat Sep 30, 2006 11:19 pm

Ok, another question here. Can i do a semi transparent, non specular material? Like curtain? If my memory servs me right, i never seen anything like it in pictures rendered in indigo, so i think i know the ansver already, but why not to ask, right? ^_^

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Kosmokrator
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Post by Kosmokrator » Sun Oct 01, 2006 2:15 am

if u mean sub surface scattering materials... indigo not suport at this time.... :cry:
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rikokun
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Post by rikokun » Sun Oct 01, 2006 5:45 am

Ah, what can i doo... Anyway, new render. Just few hours and denoised. But the tea came up to dark! Why? I didn't change setup of it's material and it's much darker then on other renders! T_T
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Maluminas
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Post by Maluminas » Sun Oct 01, 2006 8:48 am

I bet the darker tea and the too bright book are tonemapping tricks...

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Kosmokrator
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Post by Kosmokrator » Sun Oct 01, 2006 4:58 pm

i think is the environment surrounding the tea cup causes this blackness try some diferent for the env if is hdr or change the materials to more bright..i hope u understant (bad english :oops: )
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rikokun
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Post by rikokun » Sun Oct 01, 2006 9:00 pm

Kosmokrator> I do understand, but making background lighter is exactly what i don'n want to do. The fact is, it's too bright for me even now. I wanted the picture to be moody, but with this bright background it's not quite right. I think i will edit it later in photoshop and make it look the way i want it to be, cause i don't know how to do it in indigo. ^_^
I mean, it looks like the light rays never loose thier energy so they are lighting all environment equaly, no matter how far from light source it is...

rikokun
Posts: 58
Joined: Wed Sep 27, 2006 7:44 pm

Post by rikokun » Sun Oct 01, 2006 9:49 pm

So, another preview render.
This time it's edited in photoshop a little bit more. I couldn't find out how to make background darker, so i did it in postprocesing. Also the tea is lightened in postproc, but i don't like it very much T_T. Need to select it more carefully next time. It is not finam render, i want to have it much cleaner.
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manitwo
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Post by manitwo » Sun Oct 01, 2006 11:13 pm

looking good :P

ZanQdo
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Post by ZanQdo » Mon Oct 02, 2006 3:29 pm

Very good, keep up the good work, about the metaballs, just convet them to polys with Alt + C

rikokun
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Post by rikokun » Mon Oct 02, 2006 6:37 pm

Yeah, i have found out that convert thingy already, but i had some problems with the material of tea so in the end i didn't use it. For some reason, tea on the plate was compleatly black while tea in the cup was green T_T

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