REQ - Sky model without the sun

Feature requests, bug reports and related discussion
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CoolColJ
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REQ - Sky model without the sun

Post by CoolColJ » Thu Aug 09, 2007 9:58 am

Hey, it would be nice if you can get that nice modelled sky up for renders, but without the Sun shinig to do cloudy days for example

thanks

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 9:59 am

hmmmm.. or maybe a sun with (fractal) clouds model. fractals might work for generating them

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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 10:02 am

clouds are abadonned, for now:
too slow, says the master.

you could try a big SSS cube, aothe your scene - as long, as you don't quite see the sky, that should be a nice way to simulate it :)

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CoolColJ
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Post by CoolColJ » Thu Aug 09, 2007 10:13 am

yeah, but I want the sky and the blend of the horizon and upper atmosphere colours etc - otherwise I would just use a background colour or image, but that doesn't look the same

or have a brightness parameter for the Sun would do the trick without too much complication I gather. This way we can simulate different enviroments or other planets :)

A Vue 6 Astmosphere/Sky model would be even better ;)

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 10:34 am

clouds shouldnt be THAT hard?

prob. cuz he was trying to do it a diferrent way.
My way ----> generte the shape in 2d, then map it onto EXR/HDRI (i get em confused too much) and then use that as a background. the most time consuming part of that would be the saving as an exr/hdri thingy.
but you would only need to generate fractals, and thats easy/quick in 2d

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OnoSendai
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Post by OnoSendai » Thu Aug 09, 2007 10:42 am

I'm gonna do some more on clouds now that I have my Quad :)

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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 12:01 pm

great :D
So that didn't die :)

Can't wait, 'till I see your further development 8)

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CTZn
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Post by CTZn » Fri Aug 10, 2007 1:22 am

I'm gonna do some more on clouds now that I have my Quad
Oh great !

CoolColJ, you can raise turbidity, up to 8 say some people, but why not try an higher value ? It should create an overcasted sky impression.
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Kram1032
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Post by Kram1032 » Fri Aug 10, 2007 1:29 am

very high values (20) give a greenish sky - at least with the standard skymodel. Looks very strange. ;)

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CTZn
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Post by CTZn » Fri Aug 10, 2007 1:34 am

ah ok, never tryed that, hehe. Mmmh, yellow sun + blue sky... yeah I suppose turbidity must be some gaussian blur...
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Kram1032
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Post by Kram1032 » Fri Aug 10, 2007 1:42 am

nope xD

very low values (1.5 and lower) give a black sky, where the sun is white, very high values give greenish skys, where the sun is white, too ;)

Dunno, the exact "correct" range, but tinman posted, somewhere, that minimum for correct values = 1.8 or something like this, and maximum = 6...

lower and higher values will give incorrect results - not shure, if these are correct, or if they're exactly, what tinman wrote...

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CTZn
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Post by CTZn » Fri Aug 10, 2007 2:09 am

Tinman must be right... and my supposition was stupid :)
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manitwo
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Post by manitwo » Fri Aug 10, 2007 2:26 am

if sundir is "0 0 0" the sun is gone - only the sky remains.

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deltaepsylon
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Post by deltaepsylon » Fri Aug 10, 2007 3:32 am

i think ono made the sky model based on his true home planet, based on the weird colors :shock:

nice to see that i kinda revived the clouds idea :)

now we can really kick fryrender's ass :lol:

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Kram1032
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Post by Kram1032 » Fri Aug 10, 2007 7:42 am

deltaepsylon wrote:i think ono made the sky model based on his true home planet, based on the weird colors :shock:
it's based on papers, and it's supposed, to have those bugs.
deltaepsylon wrote: nice to see that i kinda revived the clouds idea :)
you didn't, he did himself, or better, his 4core did it xD

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