Feature requests, bug reports and related discussion
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supraserv
- Posts: 61
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- Location: Poland
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by supraserv » Thu Aug 09, 2007 5:39 am
I got a strange bug of a reflection without smoothing. I'm using 0.9 t4. The area in question is marked. Is that normal?
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Attachments
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- smooth.jpg (55.09 KiB) Viewed 2400 times
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Kram1032
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- Location: Austria near Vienna
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by Kram1032 » Thu Aug 09, 2007 5:49 am
looks, like if the drawers where reflected, tere, as it repeats, where the second one is.

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supraserv
- Posts: 61
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- Location: Poland
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by supraserv » Thu Aug 09, 2007 5:53 am
The second one is to the right, just slightly visible.
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Kram1032
- Posts: 6649
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- Location: Austria near Vienna
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by Kram1032 » Thu Aug 09, 2007 5:55 am
yes, I know, that's what I meant.
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supraserv
- Posts: 61
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- Location: Poland
Post
by supraserv » Thu Aug 09, 2007 5:59 am
The whole image rendered so far.
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- jewels.jpg (138.61 KiB) Viewed 2374 times
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Kram1032
- Posts: 6649
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- Location: Austria near Vienna
Post
by Kram1032 » Thu Aug 09, 2007 6:01 am
still looks fine - dark in the middle, where the hole is and brighter on the edges, where there are walls.
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supraserv
- Posts: 61
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- Location: Poland
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by supraserv » Thu Aug 09, 2007 6:07 am
It's jagged. That's the issue.
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Kram1032
- Posts: 6649
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- Location: Austria near Vienna
Post
by Kram1032 » Thu Aug 09, 2007 6:09 am
oh, I see - Didn't you say, you deactivated normalsmoothing?
Then, it's VERY usual - think of a disco sphere ^^
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supraserv
- Posts: 61
- Joined: Tue Nov 28, 2006 8:56 am
- Location: Poland
Post
by supraserv » Thu Aug 09, 2007 6:38 am
It does look like it's been off. Sorry for bothering.
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Kram1032
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- Location: Austria near Vienna
Post
by Kram1032 » Thu Aug 09, 2007 7:14 am
supraserv wrote:... without smoothing...
supraserv wrote:It does look like it's been off. Sorry for bothering.
I'd say: Yes, I know

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deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
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by deltaepsylon » Thu Aug 09, 2007 7:21 am
Fix Thy normals (in whatever app you used to model the scene.
On the other hand (not sure) could be messed up UV coordinates...?but it doesnt look like u applied a texture to the model...
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Aug 09, 2007 7:45 am
DELTA!
The problem already is solved, after my first post, in this threat.
Please read!
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deltaepsylon
- Posts: 417
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by deltaepsylon » Thu Aug 09, 2007 7:52 am
ooooooo
oops, i wasn't thinking straight when i read that =P
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