[bug] strange dark render + indigo connects to internet

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mrCarnivore
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[bug] strange dark render + indigo connects to internet

Post by mrCarnivore » Thu Aug 09, 2007 3:51 am

I tried to make a testscene for my inverted sss post. The scene rendered ok. I tweaked the scene a little bit. Then my firewall (ZoneAlarm) warned me that indigo wanted to connect to the internet. I denied the request.

After that the render looked very strange. And it happened every time I tried to render again...

BTW: the scene cooked for 15 minutes in 2 threads on a AMD 4200+
Attachments
im1186586939.jpg
strange render
im1186586939.jpg (57.67 KiB) Viewed 3167 times
default.igs
scene
(108.84 KiB) Downloaded 175 times

mrCarnivore
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Post by mrCarnivore » Thu Aug 09, 2007 3:51 am

materials to that scene

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 3:52 am

0_0

is it some kind of precious stone or a dice?

mrCarnivore
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Post by mrCarnivore » Thu Aug 09, 2007 3:52 am

attaching the materials didn't seem to work (you canÄt attach .xml, can you?)

so here is the zipped scene with materials
Attachments
dark_scene.zip
scene with materials
(15.79 KiB) Downloaded 186 times

mrCarnivore
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Post by mrCarnivore » Thu Aug 09, 2007 3:53 am

its a simple material test.

a subsurfed cube with sss material on a white phong surface and with sun as light

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 3:53 am

hmmm

not the materials that worry me, tis the fact that indigo seems to want to connect to the 'net for some reason 0_o

mrCarnivore
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Post by mrCarnivore » Thu Aug 09, 2007 4:04 am

Somebody else had this connection thing before...

I forgot to look at the ip-address, that could have been a help, I think. :-(

EDIT: The black-render seems to be directly related to the use of sss. without it, everything renders fine...

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 4:05 am

yeah, someone did a whois on the IP that it tried to connect to , it was in the netherlands (?) dont remember. Hope ono aint trying to swipe win Xp serials from our comps :twisted:

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suvakas
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Post by suvakas » Thu Aug 09, 2007 8:20 am

I also got a black render last time i tested SSS (no connection attempts here).
Try it with bidir off.

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CoolColJ
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Post by CoolColJ » Thu Aug 09, 2007 10:03 am

it's a trojan :P

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 10:29 am

lol

a damned good trojan at that though....

imagine if all trojans were as functional as indigo!
id be DOWNLOADING trojans :lol:

mrCarnivore
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Post by mrCarnivore » Thu Aug 09, 2007 6:36 pm

Putting more focus to the sss issue:

The bug seems to be realted to high sss values. When I reduced the sss value it seemed to work ok.

Also using uniform instead of rgb for sss made everything look more ok (experience from earlier scenes with 0.9t4 not tested with this particular scene, though).

Maybe someone can confirm this for my scene (available in my second post in this thread)? Also could somebody try the effects of bidir on the bug? I don't have indigo installed where I am currently...

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deltaepsylon
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Post by deltaepsylon » Fri Aug 10, 2007 3:38 am

hang on, ill dload the scene in a sec and test it out.

BTW i think that u have to let the scene cook even longer,cuz it looks like the floor is highly reflective and that means that the rays have to bounce around longer...(? read that somewhere ?)

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Kram1032
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Post by Kram1032 » Fri Aug 10, 2007 7:39 am

nope...

low absorbing stuff causes that.

hireflective doesn't matter.
But a perfect all-colour-at-once-reflecting "white" mirror, is just as "bad" for bounces as a pure white diffuse.

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deltaepsylon
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Post by deltaepsylon » Fri Aug 10, 2007 7:56 am

oh

kram is smarter than it first appears :wink:

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