oh no ! more experiments !
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mrCarnivore
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- Location: Stuttgart, Germany
- drBouvierLeduc
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- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Hey, thanks for all your comments.
I will share the leaf material and the model, no problem. I'm just making a few more tests before, because you're right, for the moment it doesn't make it. You're very welcome if you want to have a look and give a hand.
The leaf should not look transparent, but rather translucent (see pictures below to see what I'm trying to achieve), and I think it's just a matter of sss settings.
Actually the leaf is not flat, but entirely modelled, so I 'm not sure I can use a diffuse transmitter material... (can I ?)
Well, once I get a proper material, I'll make some tutorial.
I will share the leaf material and the model, no problem. I'm just making a few more tests before, because you're right, for the moment it doesn't make it. You're very welcome if you want to have a look and give a hand.
The leaf should not look transparent, but rather translucent (see pictures below to see what I'm trying to achieve), and I think it's just a matter of sss settings.
Actually the leaf is not flat, but entirely modelled, so I 'm not sure I can use a diffuse transmitter material... (can I ?)
Well, once I get a proper material, I'll make some tutorial.
- Attachments
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- real world example of what I'm trying to achieve
- leaf-example.jpg (81.37 KiB) Viewed 3876 times
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Docteur, it's perfectly fine to use diffuse transmitter on closed volumes. I find it a great alternative to sss and much, much faster. Plus, it will make 100 per cent sure that you do not see the outline of far-away objects through your material, as can often happen with SSS, without hours of testing. Diffuse transmitters also work great when merged with phongs. In fact, I think it would be probably the best way to create a leaf material.
Have a look at these threads: http://www.indigorenderer.com/joomla/fo ... php?t=2146
http://www.indigorenderer.com/joomla/fo ... php?t=2159
Have a look at these threads: http://www.indigorenderer.com/joomla/fo ... php?t=2146
http://www.indigorenderer.com/joomla/fo ... php?t=2159
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
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StompinTom

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- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Yes I think you're right. But it seems the render time grows exponentially when increasing that value. I use something like 65 (it's the sss "gain" value in blendigo, right ?)StompinTom wrote:i thought thats what the scattering coefficient does? the higher that is, the more diffuse the transmission = the more 'blurry' the shadows of objects behind your object. so wouldnt it make sense to just jack up your scattering to a few thousand?
<runs off to test own bullet-ridden theory>
Anyway I'm done with my tests for the moment, I'll post the model + materials very soon.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
After further tests, I finally have 3 different leaf materials. Here I need your opinion on wich one looks the most accurate.
Also, feel free to download the model and play with the materials (see attachements to this post)
When I'm sure the material is ok (blink --> Ono !), I'll make a proper and more generic tutorial probably.
Here is what the model looks like. The leaf is approx. 40 cm tall (important for sss).
According to the amount of leaves you plan to use, you probably won't need such a detailled model though.

Then the materials.
If you use a plain basic material, like phong, sss and diffuse transmiter, it doesn't make it so I tried different blendings.
Phong + SSS

Phong + diffuse transmiter

Phong + SSS + diffuse transmiter

And those are the 3 basics materials : phong, green sss and diffuse transmitter

Also, feel free to download the model and play with the materials (see attachements to this post)
When I'm sure the material is ok (blink --> Ono !), I'll make a proper and more generic tutorial probably.
Here is what the model looks like. The leaf is approx. 40 cm tall (important for sss).
According to the amount of leaves you plan to use, you probably won't need such a detailled model though.

Then the materials.
If you use a plain basic material, like phong, sss and diffuse transmiter, it doesn't make it so I tried different blendings.
Phong + SSS

Phong + diffuse transmiter

Phong + SSS + diffuse transmiter

And those are the 3 basics materials : phong, green sss and diffuse transmitter

- Attachments
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- leaf - igs + textures.zip
- igs file, textures and xml materials
- (3.69 MiB) Downloaded 280 times
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- leaf - blend file.zip
- blender file
- (3.35 MiB) Downloaded 260 times
Last edited by drBouvierLeduc on Thu Aug 09, 2007 8:09 am, edited 1 time in total.
AMAZING!
I agree, with manitwo, trible-blend's quite real. - Although: the first version, without diffuse transmitter looks nearly the same....
Which one was faster? 1 or 3?
Use the faster one - they're as good as the same.
*photoshoping to see difference*
Edit: A test, like in your "real life" test pic, wouldn't be bad - something behind it, to see, how translucent / galertish it is, for real
Edit 2:
I agree, with manitwo, trible-blend's quite real. - Although: the first version, without diffuse transmitter looks nearly the same....
Which one was faster? 1 or 3?
Use the faster one - they're as good as the same.
*photoshoping to see difference*
Edit: A test, like in your "real life" test pic, wouldn't be bad - something behind it, to see, how translucent / galertish it is, for real
Edit 2:
- Attachments
-
- leaf_difference_check.png (230.08 KiB) Viewed 3695 times
Last edited by Kram1032 on Thu Aug 09, 2007 9:22 am, edited 1 time in total.
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