just to help people in the future here is the controlling igs I made referencing my 5 includes
the include igs were edited to remove the first bits you see here from each - and also the <scene> tags top and bottom were changed to <scenedata> (dont forget the / in the bottom one)

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<?xml version="1.0" encoding="utf-8"?>
<scene>
<renderer_settings>
<width>480</width>
<height>270</height>
<metropolis>true</metropolis>
<max_num_consec_rejections>100</max_num_consec_rejections>
<bidirectional>false</bidirectional>
<max_depth>1000</max_depth>
<logging>false</logging>
<save_untonemapped_exr>false</save_untonemapped_exr>
<save_tonemapped_exr>false</save_tonemapped_exr>
<save_igi>false</save_igi>
<display_period>120.0</display_period>
<halt_time>600</halt_time>
<frame_upload_period>60</frame_upload_period>
<image_save_period>360</image_save_period>
<super_sample_factor>3</super_sample_factor>
<hybrid>false</hybrid>
<bih_tri_threshold>500000</bih_tri_threshold>
<cache_trees>0</cache_trees>
<ray_origin_nudge_distance>0.0010000000475</ray_origin_nudge_distance>
<halt_samples_per_pixel>-1</halt_samples_per_pixel>
</renderer_settings>
<tonemapping>
<reinhard>
<pre_scale>2</pre_scale>
<post_scale>3</post_scale>
<burn>6</burn>
</reinhard>
</tonemapping>
<skylight>
<sundir>0.309478 -0.111062 0.944398</sundir>
<turbidity>2.200000</turbidity>
<extra_atmospheric>false</extra_atmospheric>
</skylight>
<camera>
<pos>7.481132 -6.507640 5.343665</pos>
<up>-0.317370 0.312469 0.895343</up>
<forwards>-0.654862 0.610666 -0.445245</forwards>
<aperture_radius>0.000895</aperture_radius>
<focus_distance>11.227551</focus_distance>
<aspect_ratio>1.77778</aspect_ratio>
<sensor_width>0.036000</sensor_width>
<lens_sensor_dist>0.039375</lens_sensor_dist>
<white_balance>E</white_balance>
<autofocus/>
</camera>
<include>
<pathname>layer1.igs</pathname>
</include>
<include>
<pathname>layer2.igs</pathname>
</include>
<include>
<pathname>layer3.igs</pathname>
</include>
<include>
<pathname>layer4.igs</pathname>
</include>
<include>
<pathname>layer5.igs</pathname>
</include>
<material>
<name>Default</name>
<diffuse>
<albedo_spectrum>
<rgb>
<rgb>1 1 1</rgb>
<gamma>2.2</gamma>
</rgb>
</albedo_spectrum>
</diffuse>
</material>
<material>
<name>null</name>
<null_material/>
</material>
</scene>