General News and accouncements regarding the Indigo render engine
			
		
				
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																			 tizxx
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								by tizxx » Thu Aug 02, 2007 9:03 am
			
			
			
			
			Thank you very much as always another big step forward...
WOW WOW WOW - Wonderful !
 

 
		 
				
		
		 
	 
	
				
		
				
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																			 manuel
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								by manuel » Thu Aug 02, 2007 10:48 am
			
			
			
			
			thx, ono.
but my meshlights also just rendering black 

 just the sun seems to render right
 
		 
				
		
		 
	 
	
				
		
				
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																			 kadajawi
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								by kadajawi » Thu Aug 02, 2007 12:07 pm
			
			
			
			
			Yeah, my meshlights also stay dark. 
 
Ono, is it possible to set the default priority to low for Indigo? Guess it's somewhere in the settings, but maybe as a default, I think that's something that many people would like.
 
		 
				
		
		 
	 
	
				
	
				
		
				
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								joegiampaoli							
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								by joegiampaoli » Thu Aug 02, 2007 2:52 pm
			
			
			
			
			alenofx
You get this error then in ubuntu also?
How to install "Microsoft Visual C++ 2005 Redistributable Package (x86)" in Ubuntu?
Thx
							
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Joe Giampaoli
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								joegiampaoli							
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								by joegiampaoli » Thu Aug 02, 2007 3:24 pm
			
			
			
			
			Well I installed  "Microsoft Visual C++ 2005 Redistributable Package (x86)" in my Ubuntu. Some small strange errors popped in the shell while installing but indigo V.04 now works fine. I only get this message in shell now when running indigo in wine:
Code: Select all
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls"
And I can run the sample files with no problems. I just want to know if this will cause any further problems, anyone know?
Thx
					Last edited by 
joegiampaoli on Thu Aug 02, 2007 8:43 pm, edited 2 times in total.
									
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
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								jurasek							
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								by jurasek » Thu Aug 02, 2007 3:32 pm
			
			
			
			
			Works fine here via Wine 0.9.36 on Fedora5.
Ono: .exr maps are mirrored?;)
greetz,
jur
							
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								JaMon_3D							
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								by JaMon_3D » Thu Aug 02, 2007 6:45 pm
			
			
			
			
			MANY thanks, Ono  

 
		 
				
		
		 
	 
	
				
		
				
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								joegiampaoli							
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								by joegiampaoli » Thu Aug 02, 2007 8:51 pm
			
			
			
			
			Testing with one of my old scenes and yes, much faster!!!
10 minutes with exit portals (WOW!!!)
Thx Ono!  
 
  
 
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								SmartDen							
 
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								by SmartDen » Thu Aug 02, 2007 11:14 pm
			
			
			
			
			Emitters without Efficacy scale rendering well, but with - stay dark 

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								alenofx							
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								by alenofx » Fri Aug 03, 2007 12:40 am
			
			
			
			
			SmartDen wrote:Emitters without Efficacy scale rendering well, but with - stay dark 

 
Same problem here.
This is another test with the original "arealight.blend" Blender test scene exported with Blendingo and default settings (black background) plus a simple mesh emitter, white color and NO efficacy scale: why the black dots around the sphere? 
 
 
@joegiampaoli: yes, I've the same message but all works fine.
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								OnoSendai							
 
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								by OnoSendai » Fri Aug 03, 2007 12:41 am
			
			
			
			
			fixed bug, will upload fix soon.
			
									
									
						 
		 
				
		
		 
	 
	
				
		
				
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								OnoSendai							
 
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								by OnoSendai » Fri Aug 03, 2007 1:02 am
			
			
			
			
			Updated original post with new download.
			
									
									
						 
		 
				
		
		 
	 
	
				
		
				
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								SmartDen							
 
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								by SmartDen » Fri Aug 03, 2007 1:06 am
			
			
			
			
			it works fine now. thank you, OnoSendai!
			
									
									
						 
		 
				
		
		 
	 
	
				
		
				
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								OnoSendai							
 
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								by OnoSendai » Fri Aug 03, 2007 1:07 am
			
			
			
			
			no problemo.
Can someone test efficacy scale with rectangle lights pls?
			
									
									
						 
		 
				
		
		 
	 
	
	
	
	
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