Subway

Get feedback from others on your works in progress
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Kram1032
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Post by Kram1032 » Thu Jul 19, 2007 12:30 am

nice :D
but a bit too diffuse...
there are no reflections in the train.

manuel
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Post by manuel » Thu Jul 19, 2007 12:35 am

jap, i had some problems with the highlights, so i turned them off :)
i will paint a new specuar map, (and a lot more textures)

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Marcofly
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Post by Marcofly » Thu Jul 19, 2007 12:37 am

very nice!!


Sorry, Kram, I disagree
the yellow without reflections has a very natural look.. I wouldn't change it!!
:wink:

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Kram1032
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Post by Kram1032 » Thu Jul 19, 2007 12:37 am

oooh :D that will be great ^^

manuel
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Post by manuel » Mon Jul 30, 2007 10:50 pm

i made some new textures and details..

rendered 1600x1280 (800x640 here, for the highres klick the link)

http://www.htw-dresden.de/~s57989/tmp/im1185746776.png

ahoi :)
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CTZn
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Post by CTZn » Mon Jul 30, 2007 11:14 pm

Now I can see it, excellent !

My opinion if I may is that you should stick with a subway lighting scheme, the two big plane lights are a bit off mood.
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manuel
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Post by manuel » Mon Jul 30, 2007 11:27 pm

did u mean the lights above the telephones?

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Zom-B
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Post by Zom-B » Mon Jul 30, 2007 11:45 pm

Hey manuel...
I like your scene very much, would like to see a noise free version too :wink:
Do you use Exit Portals for both of your subway entrances,
if not just give it a try for faster noise clearing!
polygonmanufaktur.de

manuel
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Post by manuel » Mon Jul 30, 2007 11:53 pm

i love this exit portals :) yes both entrances own a e.portal

this is a 12h rendering on a p4 2.8ghz and a 1.7amd (network)

i will render the final version with a dual core until it is noisefree, but until that there are too much changes and so just noisy test renderings are in the pot :)

StompinTom
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Post by StompinTom » Tue Jul 31, 2007 2:49 am

very nice texturing and lighting! good scene for promoting indigo, if youre down. all your hard work is paying off.

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Camox
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Post by Camox » Tue Jul 31, 2007 5:01 am

The first look i think its a photo. Very nice work ! :D


greetz :wink:

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Kosmokrator
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Post by Kosmokrator » Tue Jul 31, 2007 7:07 am

some more graffiti in the train perhaps....and some days more rendering for clean image! :)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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carbon
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Post by carbon » Tue Jul 31, 2007 7:51 am

the scene is really great, very good work!

i like it a lot but, some critique, before you spend a pretty much cpu time with final
rendering... the fluorescent lights on the ceiling, they are too simple, you should make
some sort of protection to them, some wire or .. i don't know the words, sorry, but i think
you understand, than again with lights, inside the holder, there should be something
reflective, metal mirror, light like this would be useless in reality.. (add some bloom on final
render :) ). i see wet on the floor, but only on some parts (the isolated squares), add some
weak bump and try to make "wet" a bit squares around too. btw, more bumpmaps
everywhere, sometimes looks clean but the texture is not, or it looks too clean to be true.
a last finish one thought.. on the clock i read 11:55 and i guess am :), the sum in the
topmost position, but the light from outside does not look like, yeah, maybe it is cloudy,
maybe it is surrounded by high buildings, but would be nice to have a bit direct sunlight on
the stairs, just from artistic reasons, but this is not so easy to achieve with exit portals.
only if you model some extension above the stairs with portal on top and with some pieces
of mesh which will modulate the light.. ahh, one more thing, i really like the reflection of
stairs in train window..

that's all :)

PS: apologize my bad english

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CTZn
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Post by CTZn » Wed Aug 01, 2007 12:01 pm

manuel wrote:did u mean the lights above the telephones?
No, I meant these lights:
carbon wrote:the light from outside
Cheers
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SURFiNG
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Post by SURFiNG » Thu Aug 02, 2007 7:20 am

just a stoopid question.. What did you used in order to model the whole scene?

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