Blendigo for v0.9
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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well, yeah. In the beginning it's a bit tough to learn and get used to the new stuff, specially the UI. But then, when things are clear, it becomes second nature. And sorry for jacking the thread guys.  
   To get it back on track, hope to see the new features in 09t3 reflected in the exporter!
  To get it back on track, hope to see the new features in 09t3 reflected in the exporter! 
			
									
									 
   To get it back on track, hope to see the new features in 09t3 reflected in the exporter!
  To get it back on track, hope to see the new features in 09t3 reflected in the exporter! 
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
						- 
				mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
- 
				pocketrenderer
Fluid Sim Animation not working
HI,
When I try to export a fluid sim animation, blendingo only exports the first frame over and over. I end up with the correct number of igs files, but they are all the same. Is this a bug, or am I doing something wrong?
Thanks
			
									
									
						When I try to export a fluid sim animation, blendingo only exports the first frame over and over. I end up with the correct number of igs files, but they are all the same. Is this a bug, or am I doing something wrong?
Thanks
Hi SmartDen
Thought this may be of interest - I only get this error when starting Blendigo with some scenes which I have created using the current SVN version of Blender. It looks as though some upstream changes to the Python API may affect Blendigo.
Thanks for providing such an awesome tool. Blendigo rocks 
			
									
									
						Thought this may be of interest - I only get this error when starting Blendigo with some scenes which I have created using the current SVN version of Blender. It looks as though some upstream changes to the Python API may affect Blendigo.
Code: Select all
----------------------
BLENDIGO v0.9 beta 3s
----------------------
  Linux-platform: linux2  os.sep: /
  indigo path: /home/craig/programs/indigo/indigo.exe
scene.getActiveObject() deprecated!
        use scene.objects.active instead
Traceback (most recent call last):
  File "<string>", line 2470, in event
  File "<string>", line 1090, in materialEvent
NameError: global name 'activeObjectMat0' is not defined

It looks like from Blender's docs that some stuff has indeed been deprecated. Probably most notable is the NMESH area. Although I noticed some warnings while I was maintaining an exporter about various functions being depracated this was back around Blender version 2.43 I think. (or maybe it was early builds of 2.44) At any rate I would say around two months ago or more. (probably more)
			
									
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						Code: Select all
SceneLoaderExcep: Found unexpected element 'albedo_spectrum' in element 'diffuse'. (Around line 59, clumn 13)I hope somenone can help me.
 
 And please excuse my english.

PS: And Thanx to you SmartDen! (if it works^^)
You use wrong indigo version or you given wrong path during installation. Blendigo version names are conform with indigo version that must be used with. Try also indigo >= 0.9t1. for best performance 0.9t3Zapb wrote:I don't know what this is meaning, but it comes when I'll start to render and Indigo is open. I use 'Blender 2.44' and 'blendigo 09 beta3'. I've installed blendigo 9 with the installer. Not manual.Code: Select all
SceneLoaderExcep: Found unexpected element 'albedo_spectrum' in element 'diffuse'. (Around line 59, clumn 13)
I hope somenone can help me.
And please excuse my english.
PS: And Thanx to you SmartDen! (if it works^^)
Just download last indigo version, unpack and/or reinstall blendigo with right path to indigo 0.9t3
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 Yes, it was the wrong version of indigo. That was what i've forget. Thanks man! It works wonderful!
  Yes, it was the wrong version of indigo. That was what i've forget. Thanks man! It works wonderful!