a big trouble or bug (help me please!)

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yucen
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a big trouble or bug (help me please!)

Post by yucen » Tue Jun 19, 2007 4:23 pm

first, I don't speak English.
I like indigo ,it's very science . the effect is so real ,and it's free soft.
I useing 3dsmax 8 or 9 ,indigo 0.8 ,and maxigo 0.8b.
simple scense : no error
but
big scense :"SceneLoaderExcep:failed to load XML -doc from path,Exported-from-max/kekkek.max/kskksk.max-scene.igs/:Error reading and tag.Line 74 column5" always

it's for what ??
what i can do?
think you !

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suvakas
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Post by suvakas » Tue Jun 19, 2007 7:02 pm

Seems strange, that your scene directory is named kekkek.max, but the igs is named kskksk.max. They should have the same name.

Can you upload your max scene file?

yucen
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Post by yucen » Wed Jun 20, 2007 3:21 pm

:lol: thinks for your help!
scene directory is indigo maked.
my max scene file is Exported_From_Max.zip
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Exported_From_Max.zip
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yucen
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Post by yucen » Wed Jun 20, 2007 3:29 pm

another file

is 3dsmax9 maked menlian.max
and
indigo maked file
they are homologous .
think you
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yucen
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Post by yucen » Wed Jun 20, 2007 3:30 pm

3dsmax file
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suvakas
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Post by suvakas » Wed Jun 20, 2007 7:55 pm

I checked the menlian.max scene. The problem is, that you are exporting into OBJ format, but you have models in your scene, that don't have material applied. When exporting to OBJ all the models must have material. Otherwize Indigo will give you and error message.
Please check the Maxigo's readme file. Models without material will only render fine when using XML format. Exporting to 3ds format renders them red.
About your other scenes... You have some funky model names there. I think Indigo don't know how to read those. So please check your naming.

Here's the menlian.max exported to XML and a screenshot of those strange names:
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strange_obj_names.png
strange_obj_names.png (673 Bytes) Viewed 9639 times
menlian.jpg
exported to XML
menlian.jpg (44.46 KiB) Viewed 9640 times

yucen
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Post by yucen » Thu Jun 21, 2007 2:08 pm

:D :wink:
Think you so much! the hard problem is all clear.
indigo don't to support the Chinese model names in max scense or don't to support other characters.
are you is maxigo compiler?
if you can compile max plugins,i think i have a good idea for you .
Think you again.

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suvakas
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Post by suvakas » Thu Jun 21, 2007 7:57 pm

Yes, i'm the guy who writes Maxigo.
I think I know how to solve the illegal characters problem.
Maybe i'll add it to Maxigo if i get some free time.

yucen
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Post by yucen » Thu Jun 21, 2007 9:16 pm

oh ha ha ! you are great!

this image just for indigo mind , i hope indigo like this.

i talkd "good idea" is other 3dsmax tools.

i will paint the tools for you .
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yucen
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Post by yucen » Thu Jun 21, 2007 10:43 pm

first
because just now touch indigo ,so have a little mind ,hope you don't dislike me
:lol: :lol:
materials :
emitter:if add "image" to "emitter type" , useing image make lighting. likeness TV

phong: if add direction for glossiness is OK or NO OK , and if useing image control the fresnel is OK or NO OK.
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suvakas
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Post by suvakas » Thu Jun 21, 2007 10:56 pm

Indigo doesn't have a support for image based emitters at the moment.
So there is no point to add it to Maxigo.
It will be there if it is supported by Indigo.

For TV screen use diffuse transmitter material and put a meshlight behind it.

yucen
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Post by yucen » Fri Jun 22, 2007 2:51 pm

this scense is have problem ,why
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sss.zip
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yucen
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Post by yucen » Fri Jun 22, 2007 3:07 pm

i think object gimizo reason!

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suvakas
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Post by suvakas » Fri Jun 22, 2007 10:52 pm

This is a known issue.
Enable "Fix Mesh Errors" before exporting. It should fix the problem most of the times.
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sss-PT.jpg
sss-PT.jpg (83.91 KiB) Viewed 9467 times
fix_mesh.jpg
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Marcofly
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Post by Marcofly » Fri Jun 22, 2007 10:55 pm

@suvakas: what's the meaning of the pink sign over there? :lol: :lol:

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