Industrial architecture

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7 posts • Page 1 of 1
balder
Posts: 17
Joined: Mon Sep 18, 2006 10:00 pm

Industrial architecture

Post by balder » Tue Sep 19, 2006 10:02 pm

I was commisioned this project, model and renders in just 3 days!...this is what i accomplished and i say Indigo really rocks (each render originally 1024x7768 took about 12hrs on 3 different machines beetween 2-3 GHz):

Image

(no post processing on the images)

balder
http://www.directo.it/

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manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Tue Sep 19, 2006 10:19 pm

hi balder

excelent work. nice to see indigo is used for real projects.
the only thing i dont like is the tiling of the ground texture.
keep it up balder. :wink: :lol:

richie
Posts: 37
Joined: Sat Sep 02, 2006 3:47 am
Location: Neoules, France

Post by richie » Tue Sep 19, 2006 10:31 pm

except ground, very nice renders, the sky also gives realism.

8bstudio
Posts: 190
Joined: Mon Sep 11, 2006 9:22 pm

Post by 8bstudio » Thu Sep 21, 2006 10:06 pm

Good, very good!!! I like very much the light effect... sunny day!!
But I ask you: how can you "put" some beautiful clouds without post processing??

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afecelis
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Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
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Post by afecelis » Fri Sep 22, 2006 12:51 am

you could use a flipped-normals hemisphere and UV map it with your cloud texture placing it properly to work as background of your scene.
EDITED: oh yes, sorry for being so rude, great renders. :D
Last edited by afecelis on Fri Sep 22, 2006 2:36 am, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

8bstudio
Posts: 190
Joined: Mon Sep 11, 2006 9:22 pm

Post by 8bstudio » Fri Sep 22, 2006 1:01 am

Thanks!! I'll try!!

balder
Posts: 17
Joined: Mon Sep 18, 2006 10:00 pm

Post by balder » Fri Sep 22, 2006 11:28 am

That asphalt texture was the firse and only thing i could find on my hd..and at that size i would anyway a huuuuge map :)
Hope i can soon you procedural materials..and bumpmaps as well ;)
Thanks for the comments..

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