Materials Preview
Materials Preview
I add this link:
http://mxmgallery.maxwellrender.com
http://www.vray-materials.de
I think that a base material scene to attach the indigo matirial is very useful. Also a forum area where upload the scene and create an indigo Library of materials, so anyone can see the preview image and downlaod the setting of the material.
http://mxmgallery.maxwellrender.com
http://www.vray-materials.de
I think that a base material scene to attach the indigo matirial is very useful. Also a forum area where upload the scene and create an indigo Library of materials, so anyone can see the preview image and downlaod the setting of the material.
I totally agree!
I've tried to Design a good preview model, but I'm not completly happy with my current result...
I... ...could... ...make a "login-database-material-thingy" like those above in PHP for this.
It may take some weeks, but if you all want I can make it...
I've tried to Design a good preview model, but I'm not completly happy with my current result...
I... ...could... ...make a "login-database-material-thingy" like those above in PHP for this.
It may take some weeks, but if you all want I can make it...
Last edited by arneoog on Tue Sep 19, 2006 7:01 am, edited 2 times in total.
Yep, can't wait for a nice material preview thingie too! Thanks for all the contributors.
But I do have to say that the number of materials achievable with Indigo is rather limited, insomuch that there are no procedural materials at all, and there is only one mapping mode for image textures (UV). At least some basic: global, local and object texture input mapping modes should be added, plus new output mapping (transparency, absorption colour, reflectivity, etc.).
One reason: you can't just stick a UV textured material on any object, so that it works. But you can do that with local (ORCO in Blender) or global mapping.
But I guess these wishes are another topic altogether.
But I do have to say that the number of materials achievable with Indigo is rather limited, insomuch that there are no procedural materials at all, and there is only one mapping mode for image textures (UV). At least some basic: global, local and object texture input mapping modes should be added, plus new output mapping (transparency, absorption colour, reflectivity, etc.).
One reason: you can't just stick a UV textured material on any object, so that it works. But you can do that with local (ORCO in Blender) or global mapping.
But I guess these wishes are another topic altogether.
"Have you ever had a render Neo you were so sure was real? What if you couldn't wake from that render? How would you know the difference between the rendered world, and the real world?"
Okay, I'll use the standard header 
Anyway, Some of the features i've thought of:
Material System
- Name
- Id
- Category
- Image Upload (.jpg)
- Material File Upload (.zip)
- Material Author (dynamic)
- Upload Date
- Description
- Rating System
Login/User System
- Name
- Id
- Password
- Avatar (.jpg)
- e-mail
- location
- birth
- Rating System
That's what I think should be in there, but you're the boss so I hope it's good
Anyway, Some of the features i've thought of:
Material System
- Name
- Id
- Category
- Image Upload (.jpg)
- Material File Upload (.zip)
- Material Author (dynamic)
- Upload Date
- Description
- Rating System
Login/User System
- Name
- Id
- Password
- Avatar (.jpg)
- location
- birth
- Rating System
That's what I think should be in there, but you're the boss so I hope it's good
I'll add those 
By XML texfield do you mean just a place to type the XML code or something more "high-tech"?
And I'll make an admin panel to easily change the mat-Category and mat-Type
I don't know if I want to connect it to PhpBB, because PhpBB isn't that secure... (we have witnessed some spammers allready)
I've checked all my current scripts, and they are almost 100% bomb proof
Plus it's hard to connect to the forum... At least hard to get it tested properly.
BTW, when are you going to release the XML material preview model?
By XML texfield do you mean just a place to type the XML code or something more "high-tech"?
And I'll make an admin panel to easily change the mat-Category and mat-Type
I don't know if I want to connect it to PhpBB, because PhpBB isn't that secure... (we have witnessed some spammers allready)
I've checked all my current scripts, and they are almost 100% bomb proof
Plus it's hard to connect to the forum... At least hard to get it tested properly.
BTW, when are you going to release the XML material preview model?
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