Blendigo doesn't seem to export meshlights correctly
Blendigo doesn't seem to export meshlights correctly
It creates a "dummy" light material instead.
Obviously I have lights defined in Blendigo correctly.
Separating lights from the rest of a mesh works, however.
Am I missing something?
The mesh is instanced across the scene a few times (the lights on buttons for a soda machine, in case you're wondering); that is what is preventing me from splitting them from the mesh manually...
Using latest posted Blendigo exporter.
Obviously I have lights defined in Blendigo correctly.
Separating lights from the rest of a mesh works, however.
Am I missing something?
The mesh is instanced across the scene a few times (the lights on buttons for a soda machine, in case you're wondering); that is what is preventing me from splitting them from the mesh manually...
Using latest posted Blendigo exporter.
"Light" isn't a material 
Indigo still needs a material for any lightsource.
And, as noone set the material up, Blendigo exports it as "alpha"-mat.
It's not quite realistic, as any visible light is emitted by a visible thing.
But as the human eye can't differ between 1,00000000 and 1,000000001 lumen, the difference between 100% transparent and slighlty absorbing + slightly reflecting doesn't matter at all.

Indigo still needs a material for any lightsource.
And, as noone set the material up, Blendigo exports it as "alpha"-mat.
It's not quite realistic, as any visible light is emitted by a visible thing.
But as the human eye can't differ between 1,00000000 and 1,000000001 lumen, the difference between 100% transparent and slighlty absorbing + slightly reflecting doesn't matter at all.
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I did once manage to export a scene with an emitter on a multi-material mesh. It was the first material on the object. I don't know if it still works though. It's never worked if the emitter wasn't the first material.
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